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	<title>Comments on: Course: Building and Scripting a Gun Turret for Unity 3D</title>
	<atom:link href="http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/</link>
	<description>Unity Game Engine Tutorials and Resources</description>
	<lastBuildDate>Thu, 23 May 2013 09:00:33 +0000</lastBuildDate>
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	<item>
		<title>By: Garrett Bogert</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-12708</link>
		<dc:creator>Garrett Bogert</dc:creator>
		<pubDate>Sat, 11 May 2013 21:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-12708</guid>
		<description><![CDATA[I have a question. I made a slightly different turret rig. My turret rig has 2 miniguns instead of laser cannons. I want my minigun to keep firing automatically while the mousebutton is held down. Anybody know how to code this bit in?]]></description>
		<content:encoded><![CDATA[<p>I have a question. I made a slightly different turret rig. My turret rig has 2 miniguns instead of laser cannons. I want my minigun to keep firing automatically while the mousebutton is held down. Anybody know how to code this bit in?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Telford</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-6559</link>
		<dc:creator>Alex Telford</dc:creator>
		<pubDate>Sun, 23 Dec 2012 22:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-6559</guid>
		<description><![CDATA[works fine for me, try refreshing and clearing your browser cache
 -Alex]]></description>
		<content:encoded><![CDATA[<p>works fine for me, try refreshing and clearing your browser cache<br />
 -Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adrien Castel</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-6525</link>
		<dc:creator>Adrien Castel</dc:creator>
		<pubDate>Sun, 23 Dec 2012 13:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-6525</guid>
		<description><![CDATA[It seems that video link for 13 is the same as 12 ! Can you fix it ? :)]]></description>
		<content:encoded><![CDATA[<p>It seems that video link for 13 is the same as 12 ! Can you fix it ? <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jan Oonk</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-6085</link>
		<dc:creator>Jan Oonk</dc:creator>
		<pubDate>Sun, 16 Dec 2012 18:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-6085</guid>
		<description><![CDATA[The webdemo at the beginning of this tutorial http://cgcookie.com/unity/citizen-ball-turret-unity-course/
doesn&#039;t work in at least FF17 and IE9.]]></description>
		<content:encoded><![CDATA[<p>The webdemo at the beginning of this tutorial <a href="http://cgcookie.com/unity/citizen-ball-turret-unity-course/" rel="nofollow">http://cgcookie.com/unity/citizen-ball-turret-unity-course/</a><br />
doesn&#8217;t work in at least FF17 and IE9.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel williams</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-5255</link>
		<dc:creator>Gabriel williams</dc:creator>
		<pubDate>Tue, 27 Nov 2012 21:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-5255</guid>
		<description><![CDATA[No problem- of course feel free to use the assets! :)]]></description>
		<content:encoded><![CDATA[<p>No problem- of course feel free to use the assets! <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: colpolstudios</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-4934</link>
		<dc:creator>colpolstudios</dc:creator>
		<pubDate>Wed, 21 Nov 2012 22:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-4934</guid>
		<description><![CDATA[Sorry for all of the posts and the confusion mostly on my part :(

I now understand the concept of appling the collider to the new object, simple error on my part.

Without sending a bad review on the product I used, altough excellent quality, almost to big to use in gaming.

I would maybe still like to use the textures from the &quot;lunar lander&quot; ok?

We need a way to delete some posting errors, or in my case being hit over the head with the obvious!

Sorry guys]]></description>
		<content:encoded><![CDATA[<p>Sorry for all of the posts and the confusion mostly on my part <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I now understand the concept of appling the collider to the new object, simple error on my part.</p>
<p>Without sending a bad review on the product I used, altough excellent quality, almost to big to use in gaming.</p>
<p>I would maybe still like to use the textures from the &#8220;lunar lander&#8221; ok?</p>
<p>We need a way to delete some posting errors, or in my case being hit over the head with the obvious!</p>
<p>Sorry guys</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: colpolstudios</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-4927</link>
		<dc:creator>colpolstudios</dc:creator>
		<pubDate>Wed, 21 Nov 2012 21:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-4927</guid>
		<description><![CDATA[Some news update: Sheild coded and working with thanks to a unity pro friend who helped me out.

I have been following along with &quot;The proof of concept tutorial&quot;, I must say this has helped me a lot as now I can shoot enemys, astroide.

Altough this tutorial goes through all the steps I find I have a basic general question.

I wish to use some purchased assets, however I did not model these myself and ASFAIK you can not import .fbx models into blender.

Assuming this is correct how do i create the colliders?

After watching again the lunar lander Gabriel you seem to have used your orignal model to create the many sections for your astroides.

Given it is likely I will NOT be able to import the .fbx models into blender what way does one create the colliders needed for the &quot;on collision enter&quot;.

I did try just using another unity collider but on each try my bullet was NOT dectected.

In the end &quot;The proof of concept tutorial&quot;, allows for the use of only one mesh object which is randomly changed in size along with its collider, which may be the best, most memory saving available for a large user base.

may I use your mesh and textures for this version if required?

Thankyou]]></description>
		<content:encoded><![CDATA[<p>Some news update: Sheild coded and working with thanks to a unity pro friend who helped me out.</p>
<p>I have been following along with &#8220;The proof of concept tutorial&#8221;, I must say this has helped me a lot as now I can shoot enemys, astroide.</p>
<p>Altough this tutorial goes through all the steps I find I have a basic general question.</p>
<p>I wish to use some purchased assets, however I did not model these myself and ASFAIK you can not import .fbx models into blender.</p>
<p>Assuming this is correct how do i create the colliders?</p>
<p>After watching again the lunar lander Gabriel you seem to have used your orignal model to create the many sections for your astroides.</p>
<p>Given it is likely I will NOT be able to import the .fbx models into blender what way does one create the colliders needed for the &#8220;on collision enter&#8221;.</p>
<p>I did try just using another unity collider but on each try my bullet was NOT dectected.</p>
<p>In the end &#8220;The proof of concept tutorial&#8221;, allows for the use of only one mesh object which is randomly changed in size along with its collider, which may be the best, most memory saving available for a large user base.</p>
<p>may I use your mesh and textures for this version if required?</p>
<p>Thankyou</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel williams</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-4507</link>
		<dc:creator>Gabriel williams</dc:creator>
		<pubDate>Mon, 12 Nov 2012 01:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-4507</guid>
		<description><![CDATA[Hey there- sorry to be absent, glad Alex was able to help out meanwhile :)

It sounds to me like jumping into this tutorial might be too early? It is a pretty advanced tutorial that assumes knowledge of modeling, uv unwrapping, texturing, materials, code, unity tech bits, and more.

Have you tried going through all the &quot;Getting Started with Unity&quot; tutorials? They go through every little bit, down to the small details, and then the Lunar Lander and Tower Defense Tutorials add on more advanced techniques and knowledge. This will be a cinch once you&#039;ve gone through those :)]]></description>
		<content:encoded><![CDATA[<p>Hey there- sorry to be absent, glad Alex was able to help out meanwhile <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It sounds to me like jumping into this tutorial might be too early? It is a pretty advanced tutorial that assumes knowledge of modeling, uv unwrapping, texturing, materials, code, unity tech bits, and more.</p>
<p>Have you tried going through all the &#8220;Getting Started with Unity&#8221; tutorials? They go through every little bit, down to the small details, and then the Lunar Lander and Tower Defense Tutorials add on more advanced techniques and knowledge. This will be a cinch once you&#8217;ve gone through those <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: colpolstudios</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-4505</link>
		<dc:creator>colpolstudios</dc:creator>
		<pubDate>Sun, 11 Nov 2012 23:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-4505</guid>
		<description><![CDATA[Just a quick question.

Is there any way I could post my wip of my web player version?

But each time, I right click things go kinda funky on your one???

To be honest I am at a level under newbee when it comes to unity.

I have not used unity for a long time and with the passing of time and learning new elements like modelling, which in itself is still a challange.


I still have to learn about texturing and correct uv-mapping, I am somewhat overwhelmed.

Not, withstanding all of the above,please go easy on me when I ask some obvious questions.]]></description>
		<content:encoded><![CDATA[<p>Just a quick question.</p>
<p>Is there any way I could post my wip of my web player version?</p>
<p>But each time, I right click things go kinda funky on your one???</p>
<p>To be honest I am at a level under newbee when it comes to unity.</p>
<p>I have not used unity for a long time and with the passing of time and learning new elements like modelling, which in itself is still a challange.</p>
<p>I still have to learn about texturing and correct uv-mapping, I am somewhat overwhelmed.</p>
<p>Not, withstanding all of the above,please go easy on me when I ask some obvious questions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: colpolstudios</title>
		<link>http://cgcookie.com/unity/cgc-series/building-scripting-gun-turret-unity-3d/#comment-4497</link>
		<dc:creator>colpolstudios</dc:creator>
		<pubDate>Sun, 11 Nov 2012 20:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?post_type=cgc_series&#038;p=1890#comment-4497</guid>
		<description><![CDATA[update: After going back over the tutorials I have redone my glass textures.

Fixed: new target changed position and emmison working.

Alex I am not confident I could draw the sheild levels correctly and I am going to have a look at the luner lander in the hope I can use the lerp instead.

I very much appricate all of the help

Thankyou

colpolstudios]]></description>
		<content:encoded><![CDATA[<p>update: After going back over the tutorials I have redone my glass textures.</p>
<p>Fixed: new target changed position and emmison working.</p>
<p>Alex I am not confident I could draw the sheild levels correctly and I am going to have a look at the luner lander in the hope I can use the lerp instead.</p>
<p>I very much appricate all of the help</p>
<p>Thankyou</p>
<p>colpolstudios</p>
]]></content:encoded>
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