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Learn how to use Beast Lightmapping in Unity
Lightmapping is a common technique used to augment real-time rendering to improve the visual appearance of a scene. It works by baking down all of the environment lighting for your scene into a separate texture map with specially optimized UVs for all the objects. This allows you to maintain the look-and-feel of the scene without needing any dynamic lights, saving memory and processing power.
What we will be covering
In this two part video tutorial, we’ll take an in-depth look at using Beast, Unity’s integrated lightmapping solution. We will start out by discussing the basic workflow for using Beast. From there, we’ll look at various topics such as lightmap atlasing, resolution, and controlling exposure. Lastly, we’ll wrap things up by taking a look at advanced Beast settings and methods for working with the baked lightmaps.
For more information on lightmaps check out the Unity manual section on Lightmapping here.