Art of Blender
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In this Crash Course Breakout, we are going to discuss using Unity’s Mecanim Animation System. This Breakout is divided into 3 videos and is designed to give you a basic yet fundamental understanding of how Mecanim works.
Source files available. Download from lesson one.
Video One : Preparing the character
In the first video, we will begin to explore Mecanim by taking a look how to create your own animations. I will discuss my method for animating a character and introducing root motion from cyclic animation. We will also being the configuration process and Mecanim Setup.
*This video uses Autodesk Maya for demonstrative purposes. Any 3D app can be used for the techniques discussed.
Video Two: Configuring the avatar
In this video, we pick up from video one and look at splitting our animation into multiple clips. We will also look at both the Generic and Humanoid animation types.
Video Three: Working with the Animation Controller
In video three, we will create the Animation Controller and look at how to add clips and create transitions between them. Using a player script, I will show how to code user Input to affect the clip transitions.