Art of Blender
The Art of Blender is full of inspiring renderings from Blender artists around the world.
- 01 – Modeling the Turret
- 02 – Optimizing the Mesh
- 03 – UV Unwrapping
- 04 – Baking out Ambient Occlusion
- 05 – Diffuse Texture
- 06 – Create the Glass
- 07 – Normal and Specular Maps
- 08 – Unity Import and Scene Setup
- 09 – Unity Turret Movement
- 10 – Unity Turret Weapon Firing
- 11 – Unity Bonus video – Hydraulic Audio
- 12 – Unity Bonus video – Advanced Weapon Effects
Creating a Gun Turret for a Game in Unity
Everybody loves that part of a game where you get to control the Big Giant Turret Gun- now it’s your turn to create that experience in Unity! Whether you are planning a Tailgunner style game, Flying Fortress, Mech Suit, Anti-Aircraft Gun, or anything else, this Citizen series has you covered.
What the Unity Game Engine Course Covers:
You will learn how to model, animate, texture, export, and script your turret for use in the Unity 3D game engine. Your final turret will even feature animation-synced firing, smooth-follow rotation, a custom glowing HUD, and many more features. Along the way, you will also learn many very handy game-creation skills such as custom normal maps, emmisive textures, and utilizing the Alpha Channel, optimization, animation, and more.
Once you have everything built and working, take a look at the bonus tutorials to advance your game even further!
Software used: 3DS Max 2010, Photoshop CS5 and Unity 3.5