Tower Defense Tutorial: Part 8 – AI Pathfinding
This tutorial will focus almost exclusively on setting up a fully-functional AI Pathfinding solution for our Tower Defense game! This paves the way for our ground-based attackers, allowing them to dynamically maneuver around turrets, even as you place them. Of course, AI Pathfinding can be useful for many other projects, so give this one your full attention!
What is covered in this tutorial:
- Downloading and importing the “A* Pathfinding Project”
- Setting up a grid-based A* Graph
- Creating a script to intelligently Path your Units
- Using the Character Controller component to move units along the AI Path
This tutorial uses the “A” Pathfinding Project