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	<title>Comments on: Lunar Lander #7: Bonus- Fuel Meter, Music and Persistant Data, Camera Follow!</title>
	<atom:link href="http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/</link>
	<description>Unity Game Engine Tutorials and Resources</description>
	<lastBuildDate>Sat, 18 May 2013 02:14:09 +0000</lastBuildDate>
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	<item>
		<title>By: Igor Pieruccini</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-12519</link>
		<dc:creator>Igor Pieruccini</dc:creator>
		<pubDate>Sat, 27 Apr 2013 18:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-12519</guid>
		<description><![CDATA[Very nice series of tutorials, Well done]]></description>
		<content:encoded><![CDATA[<p>Very nice series of tutorials, Well done</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ratty redemption</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-12446</link>
		<dc:creator>ratty redemption</dc:creator>
		<pubDate>Tue, 23 Apr 2013 21:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-12446</guid>
		<description><![CDATA[very informative series, gabe, although the volume of the game audio, especially the music was very loud on my headphones, compared to your voice over. and at one time i couldn&#039;t hear you talking as you were testing the game music.]]></description>
		<content:encoded><![CDATA[<p>very informative series, gabe, although the volume of the game audio, especially the music was very loud on my headphones, compared to your voice over. and at one time i couldn&#8217;t hear you talking as you were testing the game music.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wes Burke</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-12315</link>
		<dc:creator>Wes Burke</dc:creator>
		<pubDate>Sun, 14 Apr 2013 21:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-12315</guid>
		<description><![CDATA[Just updated the download link here. Apologize for the trouble!]]></description>
		<content:encoded><![CDATA[<p>Just updated the download link here. Apologize for the trouble!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hildebrando Pedroni</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-12306</link>
		<dc:creator>Hildebrando Pedroni</dc:creator>
		<pubDate>Sun, 14 Apr 2013 00:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-12306</guid>
		<description><![CDATA[Im having problems to download the sources.]]></description>
		<content:encoded><![CDATA[<p>Im having problems to download the sources.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mirekm</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-1973</link>
		<dc:creator>mirekm</dc:creator>
		<pubDate>Mon, 30 Jul 2012 20:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-1973</guid>
		<description><![CDATA[Hello,

thank&#039;s very much for the tutorials! It was a great material to start with when learning Unity. Now I know much more about it.

I also decided to make a Lunar Lander remake and my result can be seen here (http://lander.mirekm.cz/) - &quot;unfortunately&quot; only in Windows (offline) version.

There are also some screenshots available, which you can also find in my profile&#039;s gallery.]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>thank&#8217;s very much for the tutorials! It was a great material to start with when learning Unity. Now I know much more about it.</p>
<p>I also decided to make a Lunar Lander remake and my result can be seen here (<a href="http://lander.mirekm.cz/" rel="nofollow">http://lander.mirekm.cz/</a>) &#8211; &#8220;unfortunately&#8221; only in Windows (offline) version.</p>
<p>There are also some screenshots available, which you can also find in my profile&#8217;s gallery.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gryph</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-1964</link>
		<dc:creator>gryph</dc:creator>
		<pubDate>Sun, 29 Jul 2012 18:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-1964</guid>
		<description><![CDATA[Greetings - after following through the series, I&#039;m still getting a duplicate of the !DJ manager/gameObject when returning to the MainMenu and the console spitting out:

NullReferenceException: Object reference not set to an instance of an object
DJ.Awake () (at Assets/Scripts/DJ.js:17)

I&#039;ve gone back over the DJ.js code line by line and even tried making a 2nd copy to destroy added to Level_01, but the same issue of a 2nd !DJ object will still be created with the myLifeTime variable being set to 1 and layering the music tracks.

It&#039;s likely that I&#039;ve missed something obvious - several times - but any help or insight would be greatly appreciated.]]></description>
		<content:encoded><![CDATA[<p>Greetings &#8211; after following through the series, I&#8217;m still getting a duplicate of the !DJ manager/gameObject when returning to the MainMenu and the console spitting out:</p>
<p>NullReferenceException: Object reference not set to an instance of an object<br />
DJ.Awake () (at Assets/Scripts/DJ.js:17)</p>
<p>I&#8217;ve gone back over the DJ.js code line by line and even tried making a 2nd copy to destroy added to Level_01, but the same issue of a 2nd !DJ object will still be created with the myLifeTime variable being set to 1 and layering the music tracks.</p>
<p>It&#8217;s likely that I&#8217;ve missed something obvious &#8211; several times &#8211; but any help or insight would be greatly appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xefhs</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-1946</link>
		<dc:creator>xefhs</dc:creator>
		<pubDate>Wed, 25 Jul 2012 13:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-1946</guid>
		<description><![CDATA[Good set of tuts, I can understand almost all things you explain and I&#039;m not English, but I noticed little things :

- You shouldn&#039;t use Strings for GUIMode, enumerations are perfect for that.
- Access transform property cost exactly the same performances than classic GetComponent(Transform), avoid catch any component in Update function.
- #pragma strict allow type inference, that mean you can omit the type if you assign a value directly, like that : var str = &quot;helloworld&quot;;

And I&#039;ve also one question, why the element 0 in Tag Manager is not used ?

Let&#039;s see your Tower Defense tuts. :)]]></description>
		<content:encoded><![CDATA[<p>Good set of tuts, I can understand almost all things you explain and I&#8217;m not English, but I noticed little things :</p>
<p>- You shouldn&#8217;t use Strings for GUIMode, enumerations are perfect for that.<br />
- Access transform property cost exactly the same performances than classic GetComponent(Transform), avoid catch any component in Update function.<br />
- #pragma strict allow type inference, that mean you can omit the type if you assign a value directly, like that : var str = &#8220;helloworld&#8221;;</p>
<p>And I&#8217;ve also one question, why the element 0 in Tag Manager is not used ?</p>
<p>Let&#8217;s see your Tower Defense tuts. <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel williams</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-1924</link>
		<dc:creator>Gabriel williams</dc:creator>
		<pubDate>Tue, 24 Jul 2012 04:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-1924</guid>
		<description><![CDATA[I totally Approve This Comment. Thanks!]]></description>
		<content:encoded><![CDATA[<p>I totally Approve This Comment. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh L.</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-1923</link>
		<dc:creator>Josh L.</dc:creator>
		<pubDate>Tue, 24 Jul 2012 04:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-1923</guid>
		<description><![CDATA[This set of tutorials has been amazing.  I have watched every video at least 5-6 times, and also have been using it step by step to get as much as I can from it.  I now have a complete understanding of how PlayerPrefs work and can manipulate them to do my own things now. The way you laid out the tutorial, it now only showed me how to make a game, it showcased concepts in an easy to digest manner.  If not for this set of tutorials I don&#039;t believe I would have been able to learn unity beyond the very basics, now I feel I am more limited by my imagination and creativity.  You sir, woth the smooth voice, are both a gentleman and a scholar. I hope one day, I can buy you a beer, and not a national brand either, one of those seasonal craft beers, because we all know that is way more baller.]]></description>
		<content:encoded><![CDATA[<p>This set of tutorials has been amazing.  I have watched every video at least 5-6 times, and also have been using it step by step to get as much as I can from it.  I now have a complete understanding of how PlayerPrefs work and can manipulate them to do my own things now. The way you laid out the tutorial, it now only showed me how to make a game, it showcased concepts in an easy to digest manner.  If not for this set of tutorials I don&#8217;t believe I would have been able to learn unity beyond the very basics, now I feel I am more limited by my imagination and creativity.  You sir, woth the smooth voice, are both a gentleman and a scholar. I hope one day, I can buy you a beer, and not a national brand either, one of those seasonal craft beers, because we all know that is way more baller.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Douglas</title>
		<link>http://cgcookie.com/unity/2012/04/23/lunar-lander-06-music-persistant-data/#comment-1748</link>
		<dc:creator>Kevin Douglas</dc:creator>
		<pubDate>Thu, 21 Jun 2012 22:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1173#comment-1748</guid>
		<description><![CDATA[Excellent set of tutorials! I&#039;ve learned a lot from this series.  Looking forward to jumping into the tower defense series, but I&#039;m gonna take this one a bit further to test what I&#039;ve learned so far and see what I can add to the game.]]></description>
		<content:encoded><![CDATA[<p>Excellent set of tutorials! I&#8217;ve learned a lot from this series.  Looking forward to jumping into the tower defense series, but I&#8217;m gonna take this one a bit further to test what I&#8217;ve learned so far and see what I can add to the game.</p>
]]></content:encoded>
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