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	<title>Comments on: Lunar Lander 06: Final Audio, Score and more GUI!</title>
	<atom:link href="http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/</link>
	<description>Unity Game Engine Tutorials and Resources</description>
	<lastBuildDate>Sat, 18 May 2013 02:14:09 +0000</lastBuildDate>
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	<item>
		<title>By: Jonathan</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-11428</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 05 Mar 2013 06:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-11428</guid>
		<description><![CDATA[awesome tut! Scripting is such a pain sometimes, but that satisfaction you have when the game actually runs smoothly! :D]]></description>
		<content:encoded><![CDATA[<p>awesome tut! Scripting is such a pain sometimes, but that satisfaction you have when the game actually runs smoothly! <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel williams</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-10488</link>
		<dc:creator>Gabriel williams</dc:creator>
		<pubDate>Fri, 15 Feb 2013 18:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-10488</guid>
		<description><![CDATA[You bet- www.freesound.org. You do have to check the license on each one though, as some are only for private use.]]></description>
		<content:encoded><![CDATA[<p>You bet- <a href="http://www.freesound.org" rel="nofollow">http://www.freesound.org</a>. You do have to check the license on each one though, as some are only for private use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Ratajesak</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-10411</link>
		<dc:creator>Ben Ratajesak</dc:creator>
		<pubDate>Wed, 13 Feb 2013 20:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-10411</guid>
		<description><![CDATA[I noticed on a lot of the tutorials you mentions free places to get resources for your game, so I was wondering if there was something for the sound effects you used in this tutorial?

Thanks.]]></description>
		<content:encoded><![CDATA[<p>I noticed on a lot of the tutorials you mentions free places to get resources for your game, so I was wondering if there was something for the sound effects you used in this tutorial?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xadow</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-8872</link>
		<dc:creator>xadow</dc:creator>
		<pubDate>Thu, 24 Jan 2013 04:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-8872</guid>
		<description><![CDATA[&quot;Here is a link so far of the lander 3d game (different theme):
http://dl.dropbox.com/u/18794921/WebPlayer.html&quot;

&gt; game controls please? can&#039;t find out how to make the ship go up.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Here is a link so far of the lander 3d game (different theme):<br />
<a href="http://dl.dropbox.com/u/18794921/WebPlayer.html" rel="nofollow">http://dl.dropbox.com/u/18794921/WebPlayer.html</a>&#8221;</p>
<p>&gt; game controls please? can&#8217;t find out how to make the ship go up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Telford</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-4284</link>
		<dc:creator>Alex Telford</dc:creator>
		<pubDate>Tue, 06 Nov 2012 19:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-4284</guid>
		<description><![CDATA[Glad you got it sorted :)
 -Alex]]></description>
		<content:encoded><![CDATA[<p>Glad you got it sorted <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
 -Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrew</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-4257</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 06 Nov 2012 07:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-4257</guid>
		<description><![CDATA[Nvm i figured it out hahahaha sorry about that :)]]></description>
		<content:encoded><![CDATA[<p>Nvm i figured it out hahahaha sorry about that <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrew</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-4256</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 06 Nov 2012 07:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-4256</guid>
		<description><![CDATA[my LZActivate doesn&#039;t call the win function. :/ it calls every thing else though. do i need to do more with totalLZ??]]></description>
		<content:encoded><![CDATA[<p>my LZActivate doesn&#8217;t call the win function. :/ it calls every thing else though. do i need to do more with totalLZ??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel williams</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-3895</link>
		<dc:creator>Gabriel williams</dc:creator>
		<pubDate>Sun, 28 Oct 2012 17:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-3895</guid>
		<description><![CDATA[You know, I can&#039;t say I remember exactly anymore- but I believe that&#039;s exactly how I had it, or very close! :) However, I would find the &quot;totalLZ&quot; just once in the Start() function for better performance.]]></description>
		<content:encoded><![CDATA[<p>You know, I can&#8217;t say I remember exactly anymore- but I believe that&#8217;s exactly how I had it, or very close! <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  However, I would find the &#8220;totalLZ&#8221; just once in the Start() function for better performance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bstevens0000</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-3894</link>
		<dc:creator>bstevens0000</dc:creator>
		<pubDate>Sun, 28 Oct 2012 16:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-3894</guid>
		<description><![CDATA[Ended up going with a quick array of gameObjects by tag:

totalLZ = GameObject.FindGameObjectsWithTag(&quot;LandingPad&quot;);
if(numActivated == totalLZ.length)
    {
	Win();
    }
Works, but still interested in what I missed :)]]></description>
		<content:encoded><![CDATA[<p>Ended up going with a quick array of gameObjects by tag:</p>
<p>totalLZ = GameObject.FindGameObjectsWithTag(&#8220;LandingPad&#8221;);<br />
if(numActivated == totalLZ.length)<br />
    {<br />
	Win();<br />
    }<br />
Works, but still interested in what I missed <img src='http://cgcookie.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bstevens0000</title>
		<link>http://cgcookie.com/unity/2012/04/11/lunar-lander-06-final-audio-score-and-more-gui/#comment-3891</link>
		<dc:creator>bstevens0000</dc:creator>
		<pubDate>Sun, 28 Oct 2012 15:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/?p=1155#comment-3891</guid>
		<description><![CDATA[Brilliant tutorial, very well put together. I missed something though and am wondering if anyone can point me to it: setting the totalLZ variable. I know I could hardcode it at declaration, but I didn&#039;t notice that being done during the tutorial. Assuming it&#039;s assigned by counting the number of landing pad prefabs used or their tags, but was wondering if someone could point me to the right video. Thanks!]]></description>
		<content:encoded><![CDATA[<p>Brilliant tutorial, very well put together. I missed something though and am wondering if anyone can point me to it: setting the totalLZ variable. I know I could hardcode it at declaration, but I didn&#8217;t notice that being done during the tutorial. Assuming it&#8217;s assigned by counting the number of landing pad prefabs used or their tags, but was wondering if someone could point me to the right video. Thanks!</p>
]]></content:encoded>
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