Mobile Game Development Update
It has been almost a month since we announced our first internal mobile project called “Eat Sheep“. Though there is still a bit of work left on the game, I wanted to take this time to share some of the recent updates on production! So let me stop talking and get to the goods.
Monster Animations are in full swing!
Life is being created in this monsters by the talented Beorn Leonard. We had such a good time working with Beorn on his Animation Series, that we asked him to hang out with us a bit longer. Beorn is adding some of his skill set he picked up from working on Sintel and Happy Feet 2 into these hug-able little monsters. Check out the very “Work in progress” Animations below of the Melvin Monster and Sheep animations.
Art updates:
Creating assets for this game has been a bit of fun and a challenge. One thing we constantly have to keep reminding ourselves is the “players view”. Meaning model to the camera. You can see some of these assets could use a few more polys from the views we are presenting, keep in mind the player is going to viewing them from an 85 degree downward angle. Most assets will render smaller then quarter on screen.
Engineering:
Teeth have been magnetized, sheep have been polarized and Melvin’s ready to eat! In addition to setting the little monster up with a new pair of chompers, the engineering team has worked on setting up some more intuitive behind-the-scenes controls and making database connections. They’ve also made sure that the monsters’ memories now last longer than a single session, and are beginning work on having monsters from all over the world share their wool income figures so they can do some number crunching. The developers also continued their seemingly never ending seach-and-destroy mission on bugs, diligently squashing them wherever they go.
Concept/Art
The art side has been focusing less on conception and more on user interface, menus, and buttons. Right now we are working toward playing a full run-through so on the art side I’m working on the main screen, level select screen, win/loss screen, and the actual in-game hud.
Here are the drafts so far of the main screen and level select screen below ↓
…But somehow another monster sneaked his way into the Eat Sheep World.
Meet Phillip.
He comes with a face full of cute and a full tutorial on creating him using Melvin’s base as a foundation. View the tutorial.
Newsletter
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Loving this game progress and the art work. Keep up the good work *Thumbs Up*
This looks awsome.
ps.
when do you launch?
Likely within the next couple months. We’re working as fast as we can to finish the production and get it out to everyone
I know most textures are hand painted, but for things like the wood, shingles, and ground: do you hand paint those from scratch too using things like brushes, or use your own photographed or royalty free textures?
Jeremy
I don’t know if i missed it or if it was mentioned elsewhere, but which mobile platforms will it be available for download?
At launch it will be iOS, then if well received we are planning on Android immediately following.
Aw, had to start with iOS…
Bummer that you guys are not doing it with Android…..
That is some impressive art. I’m definitely going to check out the quality tuts on this site!
How the Game?