Announcing Eat Sheep: Mobile Game from CG Cookie
With a New Year, comes new adventures and goals. One of them this year is CG Cookie’s first internal mobile game studio project. If you happened to download this years present on the site you may already know this, but for those who did not download the present, we wanted to officially announce one of our current projects called “Eat Sheep”
What is Eat Sheep?
Eat Sheep is CG Cookie’s first internal project to create an iOS game with Blender and Unity.The iOS game has been in production for about 4-5 months at various levels, most of the artists working on the project have full-time jobs outside of CG Cookie.
Being an education company, we are and will be documenting the processes we are taking to create the game. This will inturn be turned into tutorials, downloadable assets and documentation on our pipeline and lessons learned throughout!
Visit http://eatsheep.com
Story
Sheep were bred at record rates in the early 60′s after a direct relationship was realized between getting a good night sleep and the amount of sheep in the world. But unfortunately this has gotten out of control. To help fight against this epidemic of sheep in the world monsters have been released into the wild to consume sheep and save the world!
(Read full story on http://eatsheep.com)
Game Play
This is a 3D top-down puzzle game which you are in charge of navigating your monster through to eat sheep before they enter the safe havens of the barn. Along the way you have access to power-ups, placeable obstacles, and can upgrade to a different monster.
The Team
Constructed of various artists that have contributed to our sites or studio work, we are pretty jazzed to have them playing a role on the project.
- Wes Burke: Project Lead and UI
- Jonathan Williamson: Character Lead
- Paul Hoefener: Environment Lead
- Tim Vonn Rueden: Concept Artist
- Nubia Palacios: Concept Artist
- Patrick Boelens: Developer / Engineering
The Documentation
One goal of this project is to work and document as much as we can through our process of creating this game and translate that back to the community here as Tutorials, Post mortems, and tips/tricks when creating your game. We are also releasing majority of the assets as Creative Commons, with some of them available now at http://eatsheep.com
What is an internal project at CG Cookie?
Cg Cookie also operates as a Media House that takes on various gigs in the commercial and VFX industry. Though we wanted something to completely call our own, so we’ve started our “Internal Projects” initiative. Where at CG Cookie we will work to have an active single project going at all times and anybody at CG Cookie can become the “Project lead” on the project.
So after Eat Sheep is complete, new internal crew proposals for the next project will be reviewed. So the next project could be something completely different and ran by a different lead. We want to give anybody involved with CG Cookie, Inc the opportunity to Lead their own project. Similar to how Pixar handles their projects, just about .000000000001th the scale.
Hope you guys are just as excited about getting this game as we are to get it in your hands. Hope you enjoy and see you on the next update.
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Discussion
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awesome i think i have seen the speed painting of that monster or something similar to it i think on youtube and i can’t remember but did you post something about this on the unity forum coz i think i saw something about this or something like it but anyway AWESOME
OMGZ guys!!! This is a fantastic idea, and both the concept and the artwork look fab, too! I’m looking forward to this on so many levels
When you eventually come to do your training videos, do you think it’d be feasible to give a rough effort estimate for each part of the project, if it were done in a more ‘standard’ working environment (i.e. not as part of a training video).
As a one-man indy game developer for Android/iPhone, currently making the switch from 2D to 3D content, one aspect I’m still trying to nail down with the Unity/Blender setup is how much can realistically be done by one person (if at all!!). I have a feeling that Unity (as opposed to straight C/C++/Java) makes this a lot more likely (or rather a lot less unlikely!), but any thoughts on real-life effort on your project would be really welcome.
Anyway…can’t wait!
Does the iOS licence allow those shadows from the trees/fencing? I tried turning on shadows in Unity but it said I needed Unity Pro.
Jeremy Deighan
(thought this post might be more relevant here)
the iOS licence is for developing on the iOS platform same with all the other license and if it says you need pro than you need pro hope that helps
I guess a better question is:
Are the shadows in Eat Sheep being projected by Unity or were they mapped somehow with the 2D/3D software?
And does Unity iOS generate shadows or do you need iOS AND Pro together?
Jeremy
We are using a Pro version to project the shadows and then are baking them out.
How do you bake the shadows out? Is that something that Unity does?
Jeremy
I can’t understand those guys…they are from another galaxy. How they can be so brilliants and workers?
Another time…thank you CGCOOKIE!!
do you need the pro version of unity for an IOS licence?
-bert
Yes, you do need to buy Unity Pro. In addition you can choose to purchase the Mobile Dev Platform. For IOS you still need to sign up with Apple as a Developer in order to publish your games and it’s a bit complicated. For Android it’s a lot simpler.
I think it’s about 300 extra dollars for the mobile version but I’m not sure. Check the Unity website for certain pricing.
Not completely correct: you can buy an iOS license and use the free version of Unity, if you don’t need the Pro features. If you need the Pro features, you need to buy Unity Pro, and then the Unity Pro version of the iOS add-on. Prices are listed here: https://store.unity3d.com/shop/
I am an aspiring IOS developer, and a new Unity Cookie Member. I was wondering if there are other IOS tutorials available? I’m not familiar with Blender. Maya is the 3D program I use. I’m really very interested in IOS Scripting. For example I’m using the Unity 3.5 Beta and noticed that the #pragma strict is automatically added when you create a new script. It took me a month to convert a Web Player version of one of my games to an IOS version. Also when I tried to follow a older Unity Multi-player example, errors immediately popped up. When I stumbled across your Network Tut I had to immediately join. Really informative, concise, do-able tutorials! Thanks
This looks awesome! I originally signed up for a month to try out cgcookie but have now become a fan and have signed up for a full year.
It’s stuff like this that made the difference for me.
That’s so nice to hear! Thank you James, we appreciate the continued support
-Jonathan
Yea I must repeat that it is really amazing. One day I want to reach same level of skill as you
. I have got one question, when approximately will be realesed these tutorials? Especially when I have got animated character how can I run it correctly in some game, it is main problem for me now. Thank you for some information or advices. Keep creating these awesome stuff.
Very nice, just found this website but I knew Blender cookie already. Keep up the good work on this kind of tutorials. I’m really looking towards the tutorials of Eat Sheep. ^_^