Checking out Unity character controllers and some scripts that make it work. We will start by making a terrain to play around with the characters, some basic lighting and taking a look at the 3rd and first person controllers and individually applying some scripts to see how they may work.
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Very nice tutorial, good sound and pacing, very clear. Thank you.
What spec is the computer you use? For that matter, what’s the spec of the computers all of the presenters use?
Hi,
Looks like a useful tutorial, but (1) the downloaded version of the video has the same problem I encountered with Patrick’s robot walk/run video – namely, it won’t play on Mac OS X Lion due to a missing codec.
For me, the streamed version from vimeo plays ok, but the image quality of the video is so poor that it’s virtually impossible to read any of the text in the Unity UI
We’re still working out why the Vimeo versions are not encoding the HD video; seems to be an issue on Vimeo’s end.
For the download, if you have a missing Codec then I would try playing it in VLC, it can play just about anything: http://videolan.org
thanks for the link Jonathan – VLC works a treat
i dont have the tree O.o actualy i have noting why ?
If you haven’t check marked the Assets when creating a new Project then they wont show up.
If you still don’t see them you can add them to your current project by Importing Assets under the Asset Tab
Standard Assets do come with Unity but I’m sure there’s a repository type site to download select ones… or there should be.
Thanks mate sorry about my poor knowledged about unity…
Just a tip for anyone who doesnt know, you can use the right click on the mouse to orbit and scroll wheel to zoom.
Can you make a fps tutorial and how to switch from first person and 3rd
When using assets for the trees and grass, should assets you create (say your own tree in Blender) be stored in the folder your making your game in, or should there be a general assets folder that every project pools from?
(hope that made sense!)
Jeremy
I’m sure the answer to this will vary based on who you ask, but I like to keep all my working files (tests, variants, etc) in their own project folder and then only export out the final asset to the game directory. This helps keep the game assets clean and orderly.
-Jonathan
Great tutorial, this covers some really good basics. Can’t wait for some tutorials on the terrain editor!
Jeremy
Dan I see you play Mincraft you should make a tutorial on how to import the Minecraft Blender rig into Unity and build a small game off it.