Welcome to another Citizen Friday. Each Friday we are working to produce Citizen content. If you’re not a Citizen, no worries and no need to draw a picture of a monster eating sheep. This isn’t affecting the amount of free tutorials/content to hit the site on a weekly basis. Basically we are just working harder. Of course you are welcome to sign-up today to get access to this exclusive and many more.

Note: While Unity Cookie is still ramping up, we can’t guarantee weekly exclusives. As the traffic increases we can release exclusives more consistently.


This Citizen Exclusive resource is a complete, animated character model that is ready to toss into your Unity game. The resource includes the full model, complete with textures, animations and the .blend file for customizing it in Blender.

This resource is available free to all Citizen members: http://cgcookie.com/membership

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Discussion

36 Responses to “Citizen Resource: Complete Robot Character – Vonn-901 V1”
  1. Posts: 3

    Waaaa Cool! I’ve been waiting on the 3d version of this little guy. Thank You! I want to build a few different ones like him. Having him as an example is awesome.

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    1
    Dec 2, 2011 at 11:35 am
  2. Posts: 14

    Very cool, thank you :-)

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    2
    Dec 2, 2011 at 11:51 am
  3. Posts: 1

    very nice,
    will make sure to play around with him :)

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    3
    Dec 2, 2011 at 11:59 am
  4. Gary Parkin
    Posts: 33

    I was just going to ask if I missed the creation of this little guy.
    Thank you. I can’t wait to get back into Unity again. I learned a while back how to create an outdoor environment with trees, but not the connection between Unity and Blender.

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    4
    Dec 2, 2011 at 11:59 am
  5. Posts: 10

    Great resource Jonathan,

    Thanks so much! Couldn’t have come at a better time. Between you, Tim, Wes and now the new Unity Cookie y’all are keeping me busy’er than a hive full of bees being assualted by a hungry honey bear!!! LOL

    -OldMan44

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    5
    Dec 2, 2011 at 12:02 pm
  6. Posts: 3

    I’m a little disappointed, the box didn’t come with him.lol. He is still awesome though.

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    6
    Dec 2, 2011 at 12:09 pm
  7. Gary Parkin
    Posts: 33

    What’s most exciting is that according to Jonathan, he/Von will be evolving. Maybe we can create an animation for him to grab stuff and then work on a role play type of game where he has an inventory. I’ve always wanted to create one of those since I played Alone in the dark (too many years ago on an Apple 2e).
    I’m soooo glad I joined.

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    7
    Dec 2, 2011 at 12:27 pm
    • Posts: 3

      how loang have you been using Blender Gary? I’ve only been using it for about 4 months and have already made a few animations and quite a few models. I’ve dabbled a little with unity but I’m more of an animation artist I think. I’ve been drawing since i could hold a pencil so I have alot of ideas from over the years I want to convert to CG.

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      7.1
      Dec 2, 2011 at 12:57 pm
      • Gary Parkin
        Posts: 33

        Hi pendrake
        I’ve been using Blender for about 2 years now. I slowly converted from 3ds Max and Maya to blender. I hated Blender when I first started it. Then I came to Blender Cookie.
        Life with Blender has been a love affair ever since.
        My first tutorial was with Jonathan, and I completed it without any issues. Edge loops are the holy grail of Blender.
        BlenderCookie, BlenderGuru and BlenderNerd sites are some of the best around.
        I’ve since taken BlenderGuru’s nature course, and joined BlenderCookie.
        I don’t draw characters by pencil very well, but buildings I can. I mostly got into Blender to draw architectural projects. I love animation too, and I’ve been so caught up in modeling that I haven’t done much animation.
        Unity looks like a great add-on to my Blender mental resume, and I’m looking forward to learning it.

        #
        Dec 3, 2011 at 8:20 am
  8. Posts: 1

    Fantastic work, Jonathan!

    I hope in addition to an upcoming Modeling series, you will have also Texturing, Lighting, and Rigging.

    In fact if you were considering making it a total series, I would pay actual money for it!
    :0)

    ~John

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    8
    Dec 2, 2011 at 12:41 pm
  9. Posts: 5

    Very nice!!! Can not wait to go home and watch!

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    9
    Dec 2, 2011 at 1:29 pm
  10. Posts: 2

    Really an awesome and exciting model and will be fun to follow this character from his beginnings, through his adventures and to his ultimate legendary status. :) Thank you very much!

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    10
    Dec 2, 2011 at 1:46 pm
  11. dionne theakstone
    Posts: 2

    <— I wont to play with him!! Could one of you guys give me the link to download the Unity program we are all using?? i have a 64bit windows OS..
    I hope i can follow along in Unity, Are the keyboard shortcuts the same? I got alot to learn!

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    11
    Dec 2, 2011 at 3:23 pm
    • dionne theakstone
      Posts: 2

      Im going to visit the GETTING STARTED link at the top of page… LOL im a idiot sometimes :)

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      11.1
      Dec 2, 2011 at 3:26 pm
      • Gary Parkin
        Posts: 33

        Hi icblendz
        I too have have a 64bit windows OS, and it doesn’t matter. From what I was reading in the forums, Unity is 32bit. :(
        I mostly switched to Windows 7 32bit to run Bender correctly.
        You should find all that you need in the Getting Started link above.
        Good luck!
        ~G

        #
        Dec 3, 2011 at 8:11 am
  12. Posts: 2

    Jonathan, you are the man!

    You are a one man tutorial factory.

    -Dick

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    12
    Dec 2, 2011 at 4:15 pm
  13. Posts: 16

    This is a great resource. I think the best way for me to learn Unity will be to do small projects at a time, so it will be helpful having a pre-made character to toss in for testing purposes.

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    13
    Dec 2, 2011 at 6:28 pm
  14. Posts: 1

    I have learned so much from this website and this little guy is going to help so much more. Thank you to everyone for all that you do here. :)

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    14
    Dec 2, 2011 at 9:20 pm
  15. Posts: 5

    Were in Blender can I view the other animation sets. I can only preview the the idle pose.

    Is there a tutorial on adding more than one animation/pose (like the idle)?
    I get that you use the time line.. but if I wanted to add my own pose???
    or edit the others were would this be done at?

    Sorry, for all the questions..

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    15
    Dec 2, 2011 at 10:34 pm
  16. Posts: 1

    If you don’t mind i would like to make some suggestions for future versions of this little guy.
    1) Slightly higher poly count, especially on the head.
    2) Emissive and animated eyes.
    3) Moveable mouth.
    4) Jet pack. I was thinking about doing this myself but i figured you guys can do a much better job.
    5) More animations, i won’t list any here. I’m sure some are already in the works.
    6) And of course, all heros need a weapon.

    Thanks for everything, you guys are awesome!!!

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    16
    Dec 3, 2011 at 10:26 am
    • Great ideas! Thank you :) I’m really looking forward to releasing version 2.

      -Jonathan

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      16.1
      Dec 13, 2011 at 8:46 am
    • Gary Parkin
      Posts: 33

      I’d like to see a grab and drop animation added please. This way we can put him into an RPG type game.

      “6) And of course, all heros need a weapon.” Well if he can’t talk his way out of it then there’s always the BFG9000. LOL

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      16.2
      Dec 13, 2011 at 11:17 am
  17. Posts: 1

    Really good work and so useful. I love where this is going. Thank you CGcookie.

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    17
    Dec 3, 2011 at 12:33 pm
  18. Posts: 3

    Jonathan,

    Are we free to modify the robot (i.e. add weapons, etc.)?

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    18
    Dec 4, 2011 at 7:53 pm
    • Absolutely! You can even use those modifications, and the original robot for anything you like, including commercial projects. Call it a perk of being a Citizen :)

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      18.1
      Dec 5, 2011 at 9:43 am
  19. Posts: 45

    Are there tutorials on proper texturing and animating techniques specifically for Unity in Blender?

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    19
    Dec 4, 2011 at 9:38 pm
  20. Posts: 1

    Could you help when I download any resource files I cannot open them please advise

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    20
    Dec 13, 2011 at 8:36 am
  21. Posts: 6

    Good! More tuts on Texturing are always welcome.

    It’s the one thing I find most difficult; note most difficult. I am finally getting somewhat competent partly thanks to Jonathon and CG Cookie.

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    21
    Jan 17, 2012 at 2:34 pm
  22. Posts: 1

    Hi to everyone I ‘am new in blender, and I’am looking for little support:)
    Can you just recommend me a tutorial ( with this robot will be great) how to make character from scratch.
    I’am a citizen of course.
    Thank you in advance

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    22
    Feb 28, 2012 at 2:58 am
  23. Posts: 1

    Cool, a fully rigged animated, model to play with!
    I’ll love him and pet him and stroke his metal fur!

    Great to have a model to tear apart and learn.

    Thanks!

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    23
    Mar 17, 2012 at 11:49 am

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