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In this Blender 2.5 video tutorial series we go through the process of preparing a model for export and use in Unity 3D, including correct naming conventions, animations, and creating empties to be used for tracking lights and other game objects. It will also cover some basic scripting and functionality within Unity 3d itself.
Part 2 covers the creation and editing of scripts in Unity 3D to play animations, track key inputs, a debug log, and copying locations and rotations of one game object to another.