In this Blender 2.5 video tutorial series we go through the process of preparing a model for export and use in Unity 3D, including correct naming conventions, animations, and creating empties to be used for tracking lights and other game objects. It will also cover some basic scripting and functionality within Unity 3d itself.

Part 1 covers the naming of objects in Blender, setting up the desired animations for a door and a moving panel, and then goes over the basics of importing files into Unity 3D and setting up materials within Unity.

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Discussion

4 Responses to “Creating an Animated Door for Unity 3D – part 01”
  1. Edward Casey
    Posts: 4

    I love that you always do a general overview when starting the tutorial. It really helps give a baseline to start with.

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    1
    Feb 13, 2012 at 12:05 pm
  2. Marcel Blanck
    Posts: 1

    An Awesome tutorial again Porter! I hope you do a lot more 4 us!

    The best thing about your tutorials is the carefully choosen topic. This here, just as the Sci-Fi Panel involves serveral working steps that need to be repeated. That really helps me learning and remembering.

    It never gets boring to listen to you. The tutorials are fun and your voice is very pleasing.

    5 Stars! And please more more more!!

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    2
    Apr 18, 2012 at 1:06 pm
  3. Posts: 1

    I have a problem with importing blend files in to Unity. I created animation in blender and I want to use this animation but I couldn’t. For example I created animated gun and I made it child of camera in Unity and applied the animation to it but when I do it Gun location changes I couldn’t figure out how to fix this problem. Could you please help me? Thanks!!

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    3
    Jan 18, 2013 at 3:39 am
  4. Download is broken. Please fix it!

    Thanks :)

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    4
    Feb 4, 2013 at 3:45 pm

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