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In this Blender 2.5 video tutorial series we go through the process of preparing a model for export and use in Unity 3D, including correct naming conventions, animations, and creating empties to be used for tracking lights and other game objects. It will also cover some basic scripting and functionality within Unity 3d itself.
Part 1 covers the naming of objects in Blender, setting up the desired animations for a door and a moving panel, and then goes over the basics of importing files into Unity 3D and setting up materials within Unity.