Header

In this tip tutorial we will look at how a "generic" ice and snow shader is composed and what it ...

Header

In this tip tutorial we will learn how to create a basic carpaint shader using the preset scene that comes ...

HDRI_Header

In this short tip tutorial coming from Modo Cookie we will take a look at a feature packed inside modo ...

Header

In this new tip tutorial we're gonna discuss Sub-Surface Scattering (SSS) inside Modo 501. As an example we're gonna take ...

Header

In this tip tutorial we're gonna look at the process that involves creating normal maps in Modo. When people talk ...

Banner

In this tip tutorial we're gonna look at how you bake an ambient occlusion map using Modo 501. The technique ...

modo_Tip_Apply_a_decal_over_a_purfum

In this tip tutorial for Modo, we'll see how we can apply a label or a decal over a little ...

Modo_Tip_Macro_Recoder

In this tip tutorial for Modo, we'll take a look at Macro Recording features. We'll see how to record a ...

modo_Tip_A_3

In this new tip tutorial coming from CG Cookie for Modo Cookie, we'll take a look at Sub surface Scattering ...

modo_Tip_A_2

In this new tip tutorial we'll introduce Replicator feature. Replicators are a really useful kind of duplicate. In Modo we ...

modo_Tip_A_1

In this new tip tutorial we'll see how we can use Luminous properties to create custom shaped lights. We'll use ...

modo_Tip_M_4

In this new Modo Video tip tutorial we'll start talking about lighting inside Modo. Our 1st exercise is about a ...

modo_Tip_M_3

In this new Modo video tutorial we'll continue working in the Shader Tree module to create a new natural shader ...

modo_Tip_M_1

In this new modo video tip tutorial we'll take a look at the Preview View port to understand how it ...

modo_Tip_F_4

In this modo tip video tutorial we'll continue to talk about the Shader Tree feature. This time we'll take a ...