In this tip tutorial we’re gonna look at how you bake an ambient occlusion map using Modo 501. The technique is applicable when doing game content. However since this is for example purposes, the UV Map generated in the tutorial is not optimum and will most likely have to be re-done if this were a professional project.

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One Response to “Tip: Baking Ambient Occlusion Maps”
  1. Posts: 1

    Thank you! This was perfect. Just what I needed for texturing.

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    1
    Feb 25, 2013 at 11:09 am

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