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In this new tutorial for Modo we start to take a look on how to approach at car rendering techniques. We start talking about basic shader creation, studio lighting setup and how to approach to every single material using shader tree, raytracing with blurry reflection and global illumination.
We’ll take a look on how we can create glasses, rims, brakes, tires, different car paint surfaces, etc etc. The tutorial series will be split in different part to talk about basic stuffs, more complex and realistic shaders and the to integrate the car in a live photos with camera matching, light and shadows catching and final composite using Combustion.