In this Modo video tutorial we’ll see how we can create an underwater environment just using simple basic Modo features. In the 1st part
we’ll model sea level, basic ground and a procedural rock, then we’ll move on to light and shade it to obtain 1st final render.
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3 Responses to “Creating an Underwater Scene Environment Part 1”Leave a Comment















Hi! Thanks for a very useful tutorial. Hope, second part is coming.
Great tutorial I just started out to learn to use modo and coming from Blender it was hell.
Here I can get a lot of uunderstanding the tools
I know what you mean shifting from one workflow to another is disconcerting at first but if you have the patience you can make it work, god knows I need it for max :S