In this Modo video tutorial we’ll see how we can create an underwater environment just using simple basic Modo features. In the 1st part
we’ll model sea level, basic ground and a procedural rock, then we’ll move on to light and shade it to obtain 1st final render.

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Discussion

3 Responses to “Creating an Underwater Scene Environment Part 1”
  1. kapooostin
    Posts: 1

    Hi! Thanks for a very useful tutorial. Hope, second part is coming.

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    1
    Aug 10, 2010 at 11:10 am
  2. tresfx
    Posts: 1

    Great tutorial I just started out to learn to use modo and coming from Blender it was hell.
    Here I can get a lot of uunderstanding the tools

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    2
    Aug 13, 2010 at 12:43 pm
    • Posts: 1

      I know what you mean shifting from one workflow to another is disconcerting at first but if you have the patience you can make it work, god knows I need it for max :S

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      2.1
      Sep 14, 2011 at 2:21 pm

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