In this Modo Video tutorial we’ll see how to create a complete natural environment in Modo. We’ll see how to model it using some basic modeling features, then we’ll prepare the basic elevation model using Modo Sculpting features.

We’ll add a simple river mesh and then we’ll use procedural shaders and complex Modo shader layering system to create a procedural rock shader and a basic water material. We’ll use adaptive microtriangle displacement and bump mapping to achieve final rock look. Lighting will be based on internal daylight/skylight system to use global illumination to achieve a more natural result.

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Discussion

5 Responses to “Creating a Natural Environment”
  1. John
    Posts: 1

    Good tutorial. I’m sure this site will gain a lot of popularity as it continues to expand.

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    1
    Mar 27, 2010 at 12:40 am
    • a.cangelosi
      Posts: 19

      Thanks John, we are doing our best to make better and better.

      Alessandro

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      1.1
      Mar 28, 2010 at 11:38 am
  2. Ashley
    Posts: 1

    Thanks a lot for all your tutorials.

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    2
    Mar 30, 2010 at 8:02 pm
    • a.cangelosi
      Posts: 19

      Again, I can say just THANKS TO YOU for the support !

      Alessandro

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      2.1
      Mar 31, 2010 at 3:36 am
  3. Adam
    Posts: 1

    Nice tutorial i must say. It would be great if you could make a tutorial on exterior lighting and skies on Modo.

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    3
    Sep 28, 2011 at 12:34 pm

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