In this Modo Video tutorial we’ll see how to create a complete natural environment in Modo. We’ll see how to model it using some basic modeling features, then we’ll prepare the basic elevation model using Modo Sculpting features.
We’ll add a simple river mesh and then we’ll use procedural shaders and complex Modo shader layering system to create a procedural rock shader and a basic water material. We’ll use adaptive microtriangle displacement and bump mapping to achieve final rock look. Lighting will be based on internal daylight/skylight system to use global illumination to achieve a more natural result.