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In this Modo Video tutorial we’ll see how to create a complete natural environment in Modo. We’ll see how to model it using some basic modeling features, then we’ll prepare the basic elevation model using Modo Sculpting features.
We’ll add a simple river mesh and then we’ll use procedural shaders and complex Modo shader layering system to create a procedural rock shader and a basic water material. We’ll use adaptive microtriangle displacement and bump mapping to achieve final rock look. Lighting will be based on internal daylight/skylight system to use global illumination to achieve a more natural result.
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Good tutorial. I’m sure this site will gain a lot of popularity as it continues to expand.
Thanks John, we are doing our best to make better and better.
Alessandro
Thanks a lot for all your tutorials.
Again, I can say just THANKS TO YOU for the support !
Alessandro
Nice tutorial i must say. It would be great if you could make a tutorial on exterior lighting and skies on Modo.