In this modo tip video tutorial we’ll continue to talk about the Shader Tree feature. This time we’ll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we’ll take a deeper look at noise procedural map with all its parameters.

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Discussion

6 Responses to “Tip: Shader Tree (Bump and Displacement)”
  1. Murali
    Posts: 2

    Hi,

    I guess this one is a wrong video. You have uploaded this video previously.

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    1
    Feb 18, 2010 at 3:38 pm
    • Posts: 3

      Thank you for letting me know, ugh more coffee please. ;) Fixxed

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      1.1
      Feb 18, 2010 at 5:35 pm
  2. Murali
    Posts: 2

    Thanks for the immediate change and for the great tutorial.

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    2
    Feb 18, 2010 at 10:03 pm
  3. Nikhil
    Posts: 2

    Awesome tutorial .. Thanks Alessandro Cangelosi and cg cookie .. keep adding more stuffs .. :)

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    3
    Feb 21, 2010 at 10:30 am
    • a.cangelosi
      Posts: 19

      Thanks to you. We are trying to do our best to release good resources to the community.

      Thanks again for your support.

      Alessandro

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      3.1
      Feb 24, 2010 at 2:23 am
  4. Auror
    Posts: 3

    Really great effect. With so little hussle :)
    really nice – thanks for the tut!

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    4
    Oct 2, 2010 at 11:43 am

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