In this modo tip video tutorial we’ll continue to talk about the Shader Tree feature. This time we’ll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we’ll take a deeper look at noise procedural map with all its parameters.
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6 Responses to “Tip: Shader Tree (Bump and Displacement)”Leave a Comment















Hi,
I guess this one is a wrong video. You have uploaded this video previously.
Thank you for letting me know, ugh more coffee please.
Fixxed
Thanks for the immediate change and for the great tutorial.
Awesome tutorial .. Thanks Alessandro Cangelosi and cg cookie .. keep adding more stuffs ..
Thanks to you. We are trying to do our best to release good resources to the community.
Thanks again for your support.
Alessandro
Really great effect. With so little hussle
really nice – thanks for the tut!