In this Modo video tutorial we’ll take a look on how we have to proceed to create a simple scene with a basic photographic lighting setup, and how we can create some simple glasses using bezier curve and sweep operator tools. We’ll take an overview on material and shader creation using the Modo Shader Tree to render glasses and liquids.

You must be logged in to upload images. Register

Discussion

4 Responses to “Creating 3 Glasses (Lighting, Modeling, Materials)”
  1. Justin Mitrache
    Posts: 2

    Great addition Alessandro.
    Good Work.

    #
    1
    Feb 4, 2010 at 9:01 am
    • a.cangelosi
      Posts: 19

      Thanks Justin,

      I hope we can help the Modo Community with our project.

      Stay tuned for more tutorials and tips !

      Alessandro

      #
      1.1
      Feb 5, 2010 at 6:06 am
  2. Chris
    Posts: 1

    Just a quick tip, if you have a material that is 100% transparent, you should set the diffuse amount to 0. It only adds render time.

    #
    2
    Feb 8, 2010 at 1:54 pm
    • a.cangelosi
      Posts: 19

      Hi Chris,
      yes it is right, but in this project we have 1% speedup changing its value, for example I’ve 34.4 secs with 0% diffuse, and 34.6 secs with 100% diffuse, but I’ve better GI color bleeding with 100% diffuse, so it depends on the final look you’d like to achieve.
      Thanks for the support !

      Alessandro

      #
      2.1
      Feb 9, 2010 at 3:32 am

Leave a Comment

You must be logged in to post a comment.