3dsmax_environment_Alien_planet_mission

Introduction In this video for 3ds max we'll start a new series that will cover a lot of topics as modeling, ...

3dsmax_FX_Planet_death_Part_3

Introduction In this video for 3ds max we'll continue talking about the Planet death tutorial series, and this time we'll be ...

3dsmax_tip_3dsmax_2013_Sneak_Peek_5

Introduction We continue our general introduction to new 3ds max 2013 release. This time we'll talk about a new technology related ...

3dsmax_FX_Planet_death_Part_2

Introduction An other part of new Planet death series. This time we have to start working at additional effects layers. What we'll ...

3dsmax_FX_Planet_death

Introduction In this tutorial for 3ds max we'll start working on a new series related to VFX, particles and fluids. We'll ...

3dsmax_tut_arch_design_part_2

In this video tutorial for 3ds max we'll continue to talk about the Arch&Design shader for Mental Ray and iRay ...

3dsmax_tut_realistic_pencils_part_2

With this video tutorial for 3D Studio Max, we'll finish to work at the Pencil scene. We'll add more colored ...

3dsmax_tut_realistic_pencils_part_1

In this video tutorial for 3ds max, we'll work to create a complete realistic scene that can be rendered using ...

3dsmax_Tip_Mar_2

In this new tip tutorial for 3ds max, we'll continue to talk about some modifiers, and this time we'll talk ...

3dsmax_Tut_Mar_2

In this video tutorial for 3ds max, we'll start to take a more in-depth look at Arch&Design shader that comes ...

3dsmax_Tut_Mar_1

In this video tutorial for 3ds max, we'll see how we can animate some leaves using a particle system created ...

3dsmax_Tut_Jan_4

In this new video tutorial for 3ds max 2011, we'll work with our flag we created. We'll finalize the shading ...

3dsmax_Tut_Jan_3

In this new tutorial for 3ds max, we'll start working on a new series. We'll work on the flag modeling ...

3dsmax_Tut_M_3

In this tutorial for 3ds max 2010, we'll continue working on a basic character rig. We'll create the arms, hands, ...

3dsmax_Tip_M_2

In this new tutorial for 3ds max we'll start to take a look at character rig stuffs. We'll introduce a biped ...