3dsmax_fluids_Tire_in_a_puddle_Part_2

In this video for 3ds max we'll finalize the Tire in a puddle scene. We'll start working in Realflow to ...

3dsmax_Tip_FumeFX_Burn_WSM

In this tip video for 3ds max, we'll see how to use the FumeFX Burn WSM (World-space modifier), to create ...

3dsmax_fluids_Ocean_and_Fluids_Part_6

In this Citizen video for 3ds max, we'll continue talking about fluid simulation in Realflow. We'll start to take a ...

3dsmax_particles_Playing_with_sparks

In this video for 3ds max we'll take a look at how we can create sparks using particle system. We'll ...

3dsmax_Tip_MassFX_Constraint_Introduction

In this tip video for 3ds max, we'll talk a little bit about constraint in MassFX. It will be just ...

3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_5

In this Citizen video for 3ds max, we'll move forwad talking about Realwave again. We'll take a deeper look at ...

3dsmax_fluids_Tire_in_a_puddle

In this video for 3ds max we'll see how we can create a puddle on the road simulating water dynamic ...

3dsmax_Tip_TP_Collision_Map

In this tip video for 3ds max, we'll take a look at Collision Map node in Thinking Particles. It gives ...

3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_4

In this Citizen video for 3ds max, this time we'll start to talk about spray effects due to object collision ...

3dsmax_FX_Tire_dust_with_FumeFX_Part_2

In this video for 3ds max we'll finalize the tire dust project. We'll work a little bit on the road ...

3dsmax_Tip_FR_Ocean_and_Mesh_Distance_Foam

In this tip video for 3ds max, we'll be back to talk about Mesh Distance texture and FinalRender Ocean. We ...

3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_3

In this Citizen video for 3ds max, we'll continue working at the Fluids and Ocean series.This time we have to ...

3dsmax_FX_Tire_dust_with_FumeFX

In this video for 3ds max we'll take a look at how we can add a dust/sand effect moved by ...

3dsmax_Tip_Managing_render_presets

In this tip video for 3ds max, we'll take a look at how we can do to save our rendering ...

3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_2

In this Citizen video for 3ds max, we'll continue working at the Fluids and Ocean series. 1st of all we'll ...