Skyfan_Proto_18_Ao_reflective_hdr_glow

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Sky_Order_01_Ambient Occlusion

My newest ship I constructed inside 3Ds Max. Freestyle modelling. 584,000 polygons non-optimized. Using mental ray with the lanczos filter.

Instead of the usual white colour you get with ambient occlusion passes, I decided to add a HDRI map in the environmental setting and set the mental ray material to reflective. I also composited the image inside After Effects and slightly adjusted the contrast and added an additional glow. Giving a more warmer colour to the render :)

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11 Responses to “Sky_Order_01_Ambient Occlusion”
  1. Posts: 209
    hawkeye134 says:

    Sorry I meant to say I set the type to ‘environmental’ instead of ‘reflective’ (thats a different option altogether) in the mental ray ambient occlusion option.

  2. Posts: 78
    Max Philip says:

    Very cool. Very detailed work makes it very interesting. It looks like a very futuristic temple for me.

  3. Posts: 209
    hawkeye134 says:

    Thanks Max. From now on I will remame it ‘Sky Temple UFO’ :)

    • Posts: 209
      hawkeye134 says:

      Thanks that means a lot coming from the master himself :)

      Alessandro just an ‘idea’, but say you require a space model for a future tutorial (for example a texturing tutorial) I’d be happy to donate one or make one. If your intrested email me at my Youtube channel http://www.youtube.com/user/doctorbubble

      • Posts: 78
        Max Philip says:

        A texturing tutorial with unwrap for such complex objects would be nice.

      • Posts: 947
        a.cangelosi says:

        Hi, you can be sure it will arrive, I think it will be useful because a lot of people needs to understand how the UVW stuffs works in 3ds max, maybe we can release a little series to show the entire topic. What do you think about it ?

  4. Posts: 209
    hawkeye134 says:

    Yes Max I agree – I’m lazy in this respect. I personally just dump a UVW map on objects when some objects ,especially complex ones need to be unwrapped. I wish it was a automatic process, perhaps it will be in 3DS max 2013 but I doubt it lol :P

    • Posts: 947
      a.cangelosi says:

      Hi Robert, something will be solved in the future releases of 3ds max for sure, but I think that it is still a too unknown aspect of the software, so maybe we have to focus on it soon.

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