3dsmax_fluids_Water_and_Firestorm_Part_0

Course: Creating a Water and Firestorm with HOT and FumeFX

Introduction

In this series for 3ds max we’ll talk about water and fire, preparing an interesting tutorials to work on ocean simulation and a firestorm all around.

What we’ll do

In Water and Firestorm video we’ll try to create a night scene over the sea level with a firestorm all around. We’ll prepare the ocean level using the HOT, (Houdini Ocean Toolkit), plug-in, then we’ll start preparing the basic fire setup, it will be based on two layers, one done using an object emitter and FumeFX, the second one will be done using Particle Flow.

Storm_1 Storm_2 Storm_3 Storm_4