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In this series for 3ds max we’ll talk about water and fire, preparing an interesting tutorials to work on ocean simulation and a firestorm all around.
What we’ll do
In Water and Firestorm video we’ll try to create a night scene over the sea level with a firestorm all around. We’ll prepare the ocean level using the HOT, (Houdini Ocean Toolkit), plug-in, then we’ll start preparing the basic fire setup, it will be based on two layers, one done using an object emitter and FumeFX, the second one will be done using Particle Flow.