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In this new video tutorial for 3D Studio Max 2011, we’ll take a look at car rendering techniques. we’ll pick a car model, and we’ll create a basic studio lighting setup and a basic environment, to start shading it. We’ll prepare a basic car paint shader, and then we’ll move to rims shader using Arch&Design template and changing its parameters and properties, then we’ll move to brake discs and a basic tire shader. Studio lighting setup will be prepared using three MR Area spot with different colors and intensity value.