Max Cookie / Tutorials / "Materials" (Page 4)
part3_feature

Hello and welcome to the third and final instalment of this tutorial! The final objective is to create a bucket ...

part2_feature

Hello and welcome to the second installment of my tutorial! In this tutorial, I will be walking you through the ...

3dsmax_Tut_M_2

In this new 3D Studio Max Tutorial we'll start to talk about aging effect to achieve a more realistic result. This ...

maytip01

In this new tip video tutorial for 3ds max 2011, we'll take a look at Slate Material Editor a new ...

3dsmax_Tut_A_3

In this new tutorial on Max Cookie, we'll continue to talk about car rendering, using again the studio lighting setup ...

3dsmax_Tip_A_3

A new tip tutorial from Max Cookie to start talking about Production Shaders in 3ds max 2010 and 2011. We'll ...

3dsmax_Tut_A_2

In this new video tutorial for 3D Studio Max 2011, we'll take a look at car rendering techniques. This tutorial ...

3dsmax_Tip_M_2

In this 3d studio max video tip tutorial we'll see how we can start using a glass preset coming from ...

3dsmax_Tip_F_4

In this tutorial we'll continue to talk about toon shading inside 3ds max. This time we'll start to take a ...

3dsmax_Tip_f_1

In this tip tutorial we'll start to talk about toon shading and line rendering in 3ds max. The 1st part ...

3dsmax_Tip_J_3

In this Tip tutorial we'll take a look on how we can use a Composite map to create a wet ...

3dsmax_d_Tut_3

This is a new 3D Studio Max tutorial coming from the "Creating glass shader" series. We'll see how to use ...

3dsmax_d_Tut_1

In this 2nd part of the 3D Studio Max video tutorial where we started to model a natural environment using ...

3dsmax_shading_MRGlasses

In this 3D Studio Max video tutorial we’ll start talking about some shading issue. We start from how to create ...

3dsmax_modeling_NaturalEnvironment

In this 3D Studio Max video tutorial we’ll take a look on how we can model a natural environment with ...