Max Cookie / Tutorials / "Lighting" (Page 3)
3dsmax_Tut_Modern_Bathroom_Part_4

In this video tutorial for 3ds max, we'll continue to work on the Modern Bathroom series started months ago. We'll ...

3dsmax_Tut_Modern_Bathroom_Part_3

In this video tutorial for 3ds max, we'll continue to work on the Modern Bathroom series started months ago. We'll ...

3dsmax_Tut_Modern_Design_Room_Part_3_Daylight_COLOR_CORRECTION

This Citizen Exclusive video tutorial for 3ds max is the final part of the modern design room series. We'll continue ...

3dsmax_Modern_Design_Room_Part_2

With this Citizen Exclusive tutorial series we'll take a look at how we can proceed to model a complete modern ...

3dsmax_Tut_Modern_Design_Room_Part_1

With this Citizen Exclusive tutorial series we'll take a look at how we can proceed to model a complete modern ...

3dsmax_Tut_Jan_2

In this new tutorial for 3ds max, we'll continue to work on the Interior Pool scene with iRay Renderer. We'll finish ...

3dsmax_Tut_Jan_1

In this new tutorial for 3ds max 2011, we'll continue working on the Interior Pool architectural scene. We'll take a look ...

3dsmax_Tut_Nov_1

In this new tutorial for 3ds max 2011, we'll finalize the scene started on Part 1. We'll work to ...

3dsmax_Tip_Oct_1

In this 3D Studio Max Video Tutorial I will briefly run through how to use vignetting and other exposure controls ...

3dsmax_Tip_July_3

In this new mini tutorial for 3ds max 2010, we'll take a look at volume lighting again trying to figure ...

3dsmax_Tut_July_1

With this new tutorial for 3ds max 2010, we'll start working on a new tutorial series, "How to create a ...

3dsmax_Tut_J_3

With this new tutorial for 3ds max 2010, we'll start working on a new tutorial series, "How to create a ...

part3_feature

Hello and welcome to the third and final instalment of this tutorial! The final objective is to create a bucket ...

3dsmax_Tut_M_3

A new tutorial talking about lighting setup in 3ds max from Max Cookie. This time we'll see how we can ...

3dsmax_Tut_F_4

In this tutorial we'll start talking about Final Gather and Global illumination usage and optimization. We'll start talking about how ...