Max Cookie / Tutorials / "FX" (Page 7)
3dsmax_Tut_F_3

In this new 3D Studio Max Video tutorial we'll start talking about Prime Focus Krakatoa for 3ds max. We'll release ...

3dsmax_Tut_F_2

In this 3d studio max video tutorial we'll take a look on how we can create a grass scene just ...

3dsmax_tut_j_3

In this tutorial we'll talk about how we can proceed to create a comet or an asteroid using different techniques. ...

3dsmax_Tip_J_3

In this Tip tutorial we'll take a look on how we can use a Composite map to create a wet ...

citizen_twiser_feature

This is our 1st Citizen Exclusive tutorial here on Max Cookie. As a citizen of CG Cookie you have access ...

3dsmax_tip_j_2

In this new tip tutorial we'll start to talk about some Cloth features that can be found in 3ds max ...

3dsmax_d_Tut_2

This is the 2nd part of the 3D Studio Max water interaction tutorial we started on past November. In this ...

tip_rigid_bodies_reactor_feature

In this 3D Studio Max video tip tutorial we'll take a look on how we can use Reactor dynamic features ...

3dsmax_Tutorial_Fragmentation_

In this 3D Studio Max video tutorial we’ll start to take a look on various techniques to break meshes in ...

3dsmax_dynamic_WaterReactor

In this 3D Studio Max video tutorial split in two parts, we’ll take a look on how we can simulate ...

rain_system_feature

This 3D Studio Max video tutorial will walk you through the initial steps to setting up a rain system in ...

Underwater_part3_feature

Lighting adjustment for underwater look in 3D Studio Max,MR Volume shader tweaking,Mental Ray tuning,Procedural rock modeling,Mixed procedural/textured rock shader,MR displacement,Base ...

Underwater_lighting_feature

The following 3D Studio Max FX video tutorial will take you though setting up a rendering as if you were ...

underwater_introduction_feature

The following 3D Studio Max video FX tutorial will take you though setting up a rendering as if you were ...

reactor_exploding_object_part2

In this 3D Studio Max FX tutorial we will use Particle Flow to enhance the reactor animation. This is part 2 ...