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	<title>Max Cookie &#187; Fluids</title>
	<atom:link href="http://cgcookie.com/max/category/tutorials/fluids/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/max</link>
	<description>3DS Max Tutorials and Training</description>
	<lastBuildDate>Mon, 20 May 2013 00:04:25 +0000</lastBuildDate>
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		<item>
		<title>Exclusive : Playing fluids with PFlow, FumeFX and Frost</title>
		<link>http://cgcookie.com/max/2013/04/23/exclusive-playing-fluids-with-pflow-fumefx-and-frost/</link>
		<comments>http://cgcookie.com/max/2013/04/23/exclusive-playing-fluids-with-pflow-fumefx-and-frost/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 07:41:54 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Fluids]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[krakatoa]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[Thinkbox]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=7886</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/04/Frost_Img_C0000-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Frost_Img_C0000" /></div>Introduction
In this tutorial for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/04/Frost_Img_C0000-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Frost_Img_C0000" /></div><p>Introduction</p>
<p>In this tutorial for <a href="www.autodesk.com">3ds max</a> we&#8217;ll talk about a simple workflow to manage particles between different tools playing with fluids in PFlow, <a href="http://www.sitnisati.com">FumeFX</a> and <a href="http://www.thinkbox.com">Frost</a>.</p>
<p>What we&#8217;ll do</p>
<p>Our main purpose in this video is to understand how we can use different tools in 3ds max to manage particles, fluid simulation and particle caching. We&#8217;ll prepare a basic smoke simulation using an animated mesh as emitter in FumeFX. Then we&#8217;ll use this data to drive a Particle Flow system, useful to have a particle system to play with. To speed up particle data management, we&#8217;ll use Krakatoa to save cache in PRT format, then using the PRT Loader will move this data to Frost to simulate a fluid mesh to be rendered with VRay.</p>
<p><a href="http://cgcookie.com/max/files/2013/04/frost_1.jpg"><img class="alignleft  wp-image-7887" alt="frost_1" src="http://cgcookie.com/max/files/2013/04/frost_1.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/files/2013/04/frost_2.jpg"><img class="alignleft  wp-image-7888" alt="frost_2" src="http://cgcookie.com/max/files/2013/04/frost_2.jpg" width="630" height="355" /></a> <a href="http://cgcookie.com/max/files/2013/04/frost_3.jpg"><img class="alignleft  wp-image-7889" alt="frost_3" src="http://cgcookie.com/max/files/2013/04/frost_3.jpg" width="630" height="353" /></a> <a href="http://cgcookie.com/max/files/2013/04/frost_4.jpg"><img class="alignleft  wp-image-7890" alt="frost_4" src="http://cgcookie.com/max/files/2013/04/frost_4.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/files/2013/04/frost_5.jpg"><img class="alignleft  wp-image-7891" alt="frost_5" src="http://cgcookie.com/max/files/2013/04/frost_5.jpg" width="630" height="354" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/max/2013/04/23/exclusive-playing-fluids-with-pflow-fumefx-and-frost/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Exclusive : Water and firestorm &#8211; Part 5</title>
		<link>http://cgcookie.com/max/2013/03/29/exclusive-water-and-firestorm-part-5/</link>
		<comments>http://cgcookie.com/max/2013/03/29/exclusive-water-and-firestorm-part-5/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 06:42:22 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Authors]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Fluids]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[HOT]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[Storm]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=7642</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/3dsmax_fluids_Water_and_Firestorm_Part_0-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_Water_and_Firestorm_Part_0" /></div>Introduction
In this video for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/3dsmax_fluids_Water_and_Firestorm_Part_0-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_Water_and_Firestorm_Part_0" /></div><h3>Introduction</h3>
<p>In this video for <a href="www.autodesk.com">3ds max</a> we&#8217;ll finalize the Water and Firestorm series, working mainly on look development, some simulation tweaks and compositing.</p>
<h3>What we&#8217;ll do</h3>
<p>In final part of Water and Firestorm, we&#8217;ll tweak a little bit both <a href="http://www.sitnisati.com">FumeFX</a> rendering parameters to have better look in rendering, and nice result on passes, so we&#8217;ll setup some Render elements to tweak it in compositing as specular, reflections, zdepth etc etc. Then we&#8217;ll move in Fusion to prepare the final comp.</p>
<p><a href="http://cgcookie.com/max/files/2013/03/Quinto_1.jpg"><img class="alignleft  wp-image-7643" alt="Quinto_1" src="http://cgcookie.com/max/files/2013/03/Quinto_1.jpg" width="630" height="355" /></a> <a href="http://cgcookie.com/max/files/2013/03/Quinto_2.jpg"><img class="alignleft  wp-image-7644" alt="Quinto_2" src="http://cgcookie.com/max/files/2013/03/Quinto_2.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/files/2013/03/Quinto_3.jpg"><img class="alignleft  wp-image-7645" alt="Quinto_3" src="http://cgcookie.com/max/files/2013/03/Quinto_3.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/files/2013/03/Quinto_4.jpg"><img class="alignleft  wp-image-7646" alt="Quinto_4" src="http://cgcookie.com/max/files/2013/03/Quinto_4.jpg" width="630" height="353" /></a> <a href="http://cgcookie.com/max/files/2013/03/Quinto_5.jpg"><img class="alignleft  wp-image-7647" alt="Quinto_5" src="http://cgcookie.com/max/files/2013/03/Quinto_5.jpg" width="630" height="355" /></a> <a href="http://cgcookie.com/max/files/2013/03/Quinto_6.jpg"><img class="alignleft  wp-image-7648" alt="Quinto_6" src="http://cgcookie.com/max/files/2013/03/Quinto_6.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/files/2013/03/Quinto_7.jpg"><img class="alignleft  wp-image-7649" alt="Quinto_7" src="http://cgcookie.com/max/files/2013/03/Quinto_7.jpg" width="630" height="355" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/max/2013/03/29/exclusive-water-and-firestorm-part-5/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
		<series:name><![CDATA[Water and firestorm]]></series:name>
	</item>
		<item>
		<title>Exclusive : Controlling fire and flames &#8211; Part 2</title>
		<link>http://cgcookie.com/max/2013/03/22/exclusive-controlling-fire-and-flames-part-2/</link>
		<comments>http://cgcookie.com/max/2013/03/22/exclusive-controlling-fire-and-flames-part-2/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 08:41:08 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Authors]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Fluids]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Flames]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=7475</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/contro_IMG-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="contro_IMG" /></div>Introduction
In this video for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/contro_IMG-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="contro_IMG" /></div><h3>Introduction</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max</a> we&#8217;ll continue working at the Controlling fire and flames tutorial series. This time we&#8217;ll focus on particle tweaks and flame setup.</p>
<h3>What we&#8217;ll do</h3>
<p>In Part 2 of Controlling fire and flames we&#8217;ll start tweaking particle setup to have a better control over <a href="http://www.sitnisati.com">FumeFX</a> flames later. Then we&#8217;ll start preparing 1st fire simulation tweaking FumeFX parameters to find good looking flame shape and look, we&#8217;ll check how it works with hi-res simulation too. Then we&#8217;ll create a new PFlow setup to control fire coming inside the room, using a FumeFX copy of previous simulation we&#8217;ll tweak some dynamic parameters to have a lower flame level and we&#8217;ll start adding smoke.</p>
<p><a href="http://cgcookie.com/max/files/2013/03/contro_1.jpg"><img class="alignleft  wp-image-7476" alt="contro_1" src="http://cgcookie.com/max/files/2013/03/contro_1.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/files/2013/03/contro_2.jpg"><img class="alignleft  wp-image-7477" alt="contro_2" src="http://cgcookie.com/max/files/2013/03/contro_2.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/files/2013/03/contro_3.jpg"><img class="alignleft  wp-image-7478" alt="contro_3" src="http://cgcookie.com/max/files/2013/03/contro_3.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/files/2013/03/contro_4.jpg"><img class="alignleft  wp-image-7479" alt="contro_4" src="http://cgcookie.com/max/files/2013/03/contro_4.jpg" width="627" height="353" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/max/2013/03/22/exclusive-controlling-fire-and-flames-part-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<series:name><![CDATA[Controlling fire and flames]]></series:name>
	</item>
		<item>
		<title>Exclusive : Water and firestorm &#8211; Part 4</title>
		<link>http://cgcookie.com/max/2013/03/08/exclusive-water-and-firestorm-part-4/</link>
		<comments>http://cgcookie.com/max/2013/03/08/exclusive-water-and-firestorm-part-4/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 06:42:26 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Authors]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Fluids]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[HOT]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[Storm]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=7340</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/firestormtre0000-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="firestormtre0000" /></div>Introduction
In this video for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/firestormtre0000-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="firestormtre0000" /></div><h3>Introduction</h3>
<p>In this video for <a href="www.autodesk.com">3ds max</a> we&#8217;ll continue working at the Water and Firestorm series, and this time we&#8217;ll focus on particle layers, camera animation and final tweaks.</p>
<h3>What we&#8217;ll do</h3>
<p>In part 4 of Water and Firestorm series, we&#8217;ll tune the lower<a href="www.sitnisati.com"> FumeFX</a> layer, then we&#8217;ll work at the camera animation to have a little movement, and we&#8217;ll check it using viewport preview. Then we&#8217;ll tweak the particles layers working mainly to have two ash layers one for glowing particles and one for black ashes. At then end we&#8217;ll start tuning rendering stuff and State Sets passes.</p>
<p><a href="http://cgcookie.com/max/files/2013/03/FireQuattro_1.jpg"><img class="alignleft  wp-image-7341" alt="FireQuattro_1" src="http://cgcookie.com/max/files/2013/03/FireQuattro_1.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/files/2013/03/FireQuattro_2.jpg"><img class="alignleft  wp-image-7342" alt="FireQuattro_2" src="http://cgcookie.com/max/files/2013/03/FireQuattro_2.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/files/2013/03/FireQuattro_3.jpg"><img class="alignleft  wp-image-7343" alt="FireQuattro_3" src="http://cgcookie.com/max/files/2013/03/FireQuattro_3.jpg" width="630" height="357" /></a> <a href="http://cgcookie.com/max/files/2013/03/FireQuattro_4.jpg"><img class="alignleft  wp-image-7344" alt="FireQuattro_4" src="http://cgcookie.com/max/files/2013/03/FireQuattro_4.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/files/2013/03/FireQuattro_5.jpg"><img class="alignleft  wp-image-7345" alt="FireQuattro_5" src="http://cgcookie.com/max/files/2013/03/FireQuattro_5.jpg" width="630" height="356" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/max/2013/03/08/exclusive-water-and-firestorm-part-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[Water and firestorm]]></series:name>
	</item>
		<item>
		<title>Exclusive : Water and firestorm &#8211; Part 3</title>
		<link>http://cgcookie.com/max/2013/03/01/exclusive-water-and-firestorm-part-3/</link>
		<comments>http://cgcookie.com/max/2013/03/01/exclusive-water-and-firestorm-part-3/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 07:07:12 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Authors]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Fluids]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[HOT]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[Storm]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=7316</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/firestormtre0000-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="firestormtre0000" /></div>Introduction
In this video for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/03/firestormtre0000-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="firestormtre0000" /></div><h3>Introduction</h3>
<p>In this video for <a href="www.autodesk.com">3ds max</a> we&#8217;ll continue the Water and Firestorm series, focusing on the wall of fire and adding more particle layers.</p>
<h3>What we&#8217;ll do</h3>
<p>In Part 3 of Water and Firestorm, we&#8217;ll work at the wall of fire <a href="www.sitnisati.com">FumeFX</a> setup, we&#8217;ll fix all the fire parameters to have the rotating storm, with smoke simulation. We&#8217;ll tweak rendering colors, density, illumination and wavelet turbulence cache to have more details. Then we&#8217;ll start preparing some additional particle debris layer with Particle Flow.</p>
<p><a href="http://cgcookie.com/max/files/2013/03/stormtre_1.jpg"><img class="alignleft  wp-image-7317" alt="stormtre_1" src="http://cgcookie.com/max/files/2013/03/stormtre_1.jpg" width="630" height="356" /></a></p>
<p><a href="http://cgcookie.com/max/files/2013/03/stormtre_2.jpg"><img class="alignleft  wp-image-7318" alt="stormtre_2" src="http://cgcookie.com/max/files/2013/03/stormtre_2.jpg" width="630" height="355" /></a></p>
<p><a href="http://cgcookie.com/max/files/2013/03/stormtre_3.jpg"><img class="alignleft  wp-image-7319" alt="stormtre_3" src="http://cgcookie.com/max/files/2013/03/stormtre_3.jpg" width="630" height="354" /></a></p>
<p><a href="http://cgcookie.com/max/files/2013/03/stormtre_4.jpg"><img class="alignleft  wp-image-7320" alt="stormtre_4" src="http://cgcookie.com/max/files/2013/03/stormtre_4.jpg" width="630" height="354" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[Water and firestorm]]></series:name>
	</item>
		<item>
		<title>Exclusive : Water and firestorm &#8211; Part 2</title>
		<link>http://cgcookie.com/max/2013/01/28/exclusive-water-and-firestorm-part-2/</link>
		<comments>http://cgcookie.com/max/2013/01/28/exclusive-water-and-firestorm-part-2/#comments</comments>
		<pubDate>Mon, 28 Jan 2013 08:00:20 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
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		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Lighting]]></category>
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		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[HOT]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[Storm]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=6937</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/3dsmax_fluids_Water_and_Firestorm_Part_2-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_Water_and_Firestorm_Part_2" /></div>Introduction
In this video for 3ds max, ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/3dsmax_fluids_Water_and_Firestorm_Part_2-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_Water_and_Firestorm_Part_2" /></div><h3>Introduction</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max</a>, we&#8217;ll continue working at the Water and Firestorm series, and we&#8217;ll focus on some water tweaks to have a more complex dynamic and fire tuning.</p>
<h3>What we&#8217;ll do</h3>
<p>In Part 2 of Water and Firestorm, we&#8217;ll tweak the sea level using two different <a href="http://www.guillaumeplourde.com/index.php?cID=75">HOT</a> modifiers to have a more complex waves simulation, then we&#8217;ll tweak the <a href="http://www.sitnisati.com">FumeFX</a> parameters to have a more detailed simulation for the basic fire level. Then we&#8217;ll be back on PFlow setup fixing it to have a good particle layer that can drive the fire/smoke simulation, and we&#8217;ll use it in a new FumeFX layer trying to have a good starting point to work at the firestorm wall. In Part 3 we&#8217;ll focus on this part of the simulation.</p>
<p><a href="http://cgcookie.com/max/2013/01/28/exclusive-water-and-firestorm-part-2/stormb_1/" rel="attachment wp-att-6938"><img class="alignleft  wp-image-6938" alt="StormB_1" src="http://cgcookie.com/max/files/2013/01/StormB_1.jpg" width="630" height="353" /></a> <a href="http://cgcookie.com/max/2013/01/28/exclusive-water-and-firestorm-part-2/stormb_2/" rel="attachment wp-att-6939"><img class="alignleft  wp-image-6939" alt="StormB_2" src="http://cgcookie.com/max/files/2013/01/StormB_2.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/2013/01/28/exclusive-water-and-firestorm-part-2/stormb_3/" rel="attachment wp-att-6940"><img class="alignleft  wp-image-6940" alt="StormB_3" src="http://cgcookie.com/max/files/2013/01/StormB_3.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/2013/01/28/exclusive-water-and-firestorm-part-2/stormb_4/" rel="attachment wp-att-6941"><img class="alignleft  wp-image-6941" alt="StormB_4" src="http://cgcookie.com/max/files/2013/01/StormB_4.jpg" width="630" height="354" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[Water and firestorm]]></series:name>
	</item>
		<item>
		<title>Exclusive : Water and firestorm</title>
		<link>http://cgcookie.com/max/2013/01/25/exclusive-water-and-firestorm/</link>
		<comments>http://cgcookie.com/max/2013/01/25/exclusive-water-and-firestorm/#comments</comments>
		<pubDate>Fri, 25 Jan 2013 08:25:32 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
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		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Fluids]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Materials]]></category>
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		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[HOT]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[Storm]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=6858</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/3dsmax_fluids_Water_and_Firestorm-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_Water_and_Firestorm" /></div>Introduction
In this series for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/3dsmax_fluids_Water_and_Firestorm-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_Water_and_Firestorm" /></div><h3>Introduction</h3>
<p>In this series for 3ds max we&#8217;ll talk about water and fire, preparing an interesting tutorials to work on ocean simulation and a firestorm all around.</p>
<h3>What we&#8217;ll do</h3>
<p>In Water and Firestorm video we&#8217;ll try to create a night scene over the sea level with a firestorm all around. We&#8217;ll prepare the ocean level using the HOT, (Houdini Ocean Toolkit), plug-in, then we&#8217;ll start preparing the basic fire setup, it will be based on two layers, one done using an object emitter and FumeFX, the second one will be done using Particle Flow.</p>
<p><a href="http://cgcookie.com/max/2013/01/25/exclusive-water-and-firestorm/storm_1/" rel="attachment wp-att-6859"><img class="alignleft  wp-image-6859" alt="Storm_1" src="http://cgcookie.com/max/files/2013/01/Storm_1.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/2013/01/25/exclusive-water-and-firestorm/storm_2/" rel="attachment wp-att-6860"><img class="alignleft  wp-image-6860" alt="Storm_2" src="http://cgcookie.com/max/files/2013/01/Storm_2.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/2013/01/25/exclusive-water-and-firestorm/storm_3/" rel="attachment wp-att-6861"><img class="alignleft  wp-image-6861" alt="Storm_3" src="http://cgcookie.com/max/files/2013/01/Storm_3.jpg" width="630" height="352" /></a> <a href="http://cgcookie.com/max/2013/01/25/exclusive-water-and-firestorm/storm_4/" rel="attachment wp-att-6862"><img class="alignleft  wp-image-6862" alt="Storm_4" src="http://cgcookie.com/max/files/2013/01/Storm_4.jpg" width="630" height="354" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
		<series:name><![CDATA[Water and firestorm]]></series:name>
	</item>
		<item>
		<title>Exclusive : Shooting plasma energy &#8211; Part 5</title>
		<link>http://cgcookie.com/max/2013/01/14/exclusive-shooting-plasma-energy-part/</link>
		<comments>http://cgcookie.com/max/2013/01/14/exclusive-shooting-plasma-energy-part/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 07:50:42 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
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		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Lighting]]></category>
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		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Energy]]></category>
		<category><![CDATA[Explosion]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[krakatoa]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Plasma]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[Thinkbox]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=6760</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/PlasmaFive-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="PlasmaFive" /></div>Introduction
In this video for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/PlasmaFive-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="PlasmaFive" /></div><h3>Introduction</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max</a> we&#8217;ll work at the final part of Shooting plasma energy series. We&#8217;ll talk about finalizing Part 4 layers, rendering other passes and preparing final composition in <a href="http://www.eyeonline.com/">Fusion</a>.</p>
<h3>What we&#8217;ll do in Part 5</h3>
<p>In final part of Shooting plasma energy, we&#8217;ll check all rendered layers to be sure we have enough data to prepare final composition in Eyeon Fusion, then we&#8217;ll start importing these layers in the comp software trying to figure how a comp project can be done and managed in it. We&#8217;ll work mainly on merging nodes, masks, secondary effects as blurring an glowing. Then we&#8217;ll finalize last gaseous layer done using <a href="http://www.sitnisati.com">FumeFX</a> instead of <a href="http://www.thinkbox.com">Krakato</a>a to have more details but faster. At the end we&#8217;ll obtain our final result with some minor tweakings in 2D.</p>
<p><a href="http://cgcookie.com/max/2013/01/14/exclusive-shooting-plasma-energy-part/plasma_1/" rel="attachment wp-att-6761"><img class="alignleft  wp-image-6761" alt="Plasma_1" src="http://cgcookie.com/max/files/2013/01/Plasma_1.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/2013/01/14/exclusive-shooting-plasma-energy-part/plasma_2/" rel="attachment wp-att-6762"><img class="alignleft  wp-image-6762" alt="Plasma_2" src="http://cgcookie.com/max/files/2013/01/Plasma_2.jpg" width="630" height="355" /></a> <a href="http://cgcookie.com/max/2013/01/14/exclusive-shooting-plasma-energy-part/plasma_3/" rel="attachment wp-att-6763"><img class="alignleft  wp-image-6763" alt="Plasma_3" src="http://cgcookie.com/max/files/2013/01/Plasma_3.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/2013/01/14/exclusive-shooting-plasma-energy-part/plasma_4/" rel="attachment wp-att-6764"><img class="alignleft  wp-image-6764" alt="Plasma_4" src="http://cgcookie.com/max/files/2013/01/Plasma_4.jpg" width="630" height="355" /></a></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
	
		<series:name><![CDATA[Shooting plasma energy]]></series:name>
	</item>
		<item>
		<title>Exclusive : Controlling fire and flames</title>
		<link>http://cgcookie.com/max/2013/01/11/exclusive-controlling-fire-and-flames/</link>
		<comments>http://cgcookie.com/max/2013/01/11/exclusive-controlling-fire-and-flames/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 09:48:19 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
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		<category><![CDATA[FX]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Flames]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=6746</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/Fire_IMG-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Fire_IMG" /></div>Introduction
In this video for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2013/01/Fire_IMG-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Fire_IMG" /></div><h3>Introduction</h3>
<p>In this video for 3ds max we&#8217;ll talk again about particles and fluid simulation about fire and smoke. We&#8217;ll use Particle Flow and FumeFX with different techniques to control fire behaviour.</p>
<h3>What we&#8217;ll do</h3>
<p>In Controlling fire and flames tutorial we&#8217;ll talk about fire and smoke, but this time we&#8217;ll see how to manage it and controlling it using different way, particles and textures. We&#8217;ll prepare a really simple room environment, and we&#8217;ll try to have fire coming from a wall hole, moving thru the floor and then creating a big fire area. We&#8217;ll prepare a PFlow setup moving over a mesh to create particles that we&#8217;ll control the FumeFX fluid emission, and we&#8217;ll add an animated gradient ramp over the ground to create a bigger flame area.</p>
<p><a href="http://cgcookie.com/max/2013/01/11/exclusive-controlling-fire-and-flames/fire_1/" rel="attachment wp-att-6747"><img class="alignleft  wp-image-6747" alt="Fire_1" src="http://cgcookie.com/max/files/2013/01/Fire_1.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/2013/01/11/exclusive-controlling-fire-and-flames/fire_2/" rel="attachment wp-att-6748"><img class="alignleft  wp-image-6748" alt="Fire_2" src="http://cgcookie.com/max/files/2013/01/Fire_2.jpg" width="630" height="354" /></a> <a href="http://cgcookie.com/max/2013/01/11/exclusive-controlling-fire-and-flames/fire_3/" rel="attachment wp-att-6749"><img class="alignleft  wp-image-6749" alt="Fire_3" src="http://cgcookie.com/max/files/2013/01/Fire_3.jpg" width="630" height="355" /></a> <a href="http://cgcookie.com/max/2013/01/11/exclusive-controlling-fire-and-flames/fire_4/" rel="attachment wp-att-6750"><img class="alignleft  wp-image-6750" alt="Fire_4" src="http://cgcookie.com/max/files/2013/01/Fire_4.jpg" width="630" height="356" /></a> <a href="http://cgcookie.com/max/2013/01/11/exclusive-controlling-fire-and-flames/fire_5/" rel="attachment wp-att-6751"><img class="alignleft  wp-image-6751" alt="Fire_5" src="http://cgcookie.com/max/files/2013/01/Fire_5.jpg" width="630" height="356" /></a></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
	
		<series:name><![CDATA[Controlling fire and flames]]></series:name>
	</item>
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		<title>Exclusive : FumeFX Hires Simulation Optimization</title>
		<link>http://cgcookie.com/max/2012/12/10/exclusive-fumefx-hires-simulation-optimization/</link>
		<comments>http://cgcookie.com/max/2012/12/10/exclusive-fumefx-hires-simulation-optimization/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 10:05:57 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
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		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Cache]]></category>
		<category><![CDATA[Dust]]></category>
		<category><![CDATA[Fluid dynamic]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=6448</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/12/3dsmax_fluids_FumeFX_Hires_Simulation_Optimization-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_FumeFX_Hires_Simulation_Optimization" /></div>Introduction
In this video for 3ds max ]]></description>
				<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/12/3dsmax_fluids_FumeFX_Hires_Simulation_Optimization-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_fluids_FumeFX_Hires_Simulation_Optimization" /></div><h3>Introduction</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max</a> we&#8217;ll work to understand how to obtain a hires simulation and how to optimize it using post processing.</p>
<h3>What we&#8217;ll do</h3>
<p>In <a href="http://www.sitnisati.com">FumeFX</a> Hires Simulation Optimization we&#8217;ll talk about hi details smoke simulation and optimization. We&#8217;ll prepare a setup to simulate a smoke &#8220;explosion&#8221; using a simple animated sphere with noise over as smoke emitter. Then we&#8217;ll tweak parameters to have speed up and slow down and then how to add a lot of details. Then we&#8217;ll see how to use post processing to optimize cache files.</p>
<p><a href="http://cgcookie.com/max/files/2012/12/FFX_1.jpg"><img class="alignleft  wp-image-6449" title="FFX_1" alt="" src="http://cgcookie.com/max/files/2012/12/FFX_1.jpg" width="630" height="354" /></a><a href="http://cgcookie.com/max/files/2012/12/FFX_2.jpg"><img class="alignleft  wp-image-6450" title="FFX_2" alt="" src="http://cgcookie.com/max/files/2012/12/FFX_2.jpg" width="630" height="354" /></a><a href="http://cgcookie.com/max/files/2012/12/FFX_3.jpg"><img class="alignleft  wp-image-6451" title="FFX_3" alt="" src="http://cgcookie.com/max/files/2012/12/FFX_3.jpg" width="630" height="354" /></a><a href="http://cgcookie.com/max/files/2012/12/FFX_4.jpg"><img class="alignleft  wp-image-6452" title="FFX_4" alt="" src="http://cgcookie.com/max/files/2012/12/FFX_4.jpg" width="630" height="355" /></a><a href="http://cgcookie.com/max/files/2012/12/FFX_5.jpg"><img class="alignleft  wp-image-6453" title="FFX_5" alt="" src="http://cgcookie.com/max/files/2012/12/FFX_5.jpg" width="630" height="353" /></a></p>
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