Max Cookie / "Tutorials"
3dsmax_Tip_Introducing_Maxwell_Render

In this video for 3ds max we'll introduce a new series of tutorials related to Maxwell Render. We'll see how ...

3dsmax_particles_Manipulating_particles

Introduction In this video for 3ds max we'll take a look at how we can use some 3ds max features to ...

iRay Rendering

iRay Rendering Tutorial: In this iRay Rendering video for 3ds max, we'll see how displacement works in iRay. It will be ...

3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_7

Introduction to the tutorial series In this Citizen video for 3ds max, we'll continue talking about working with ocean and fluids ...

3dsmax_rendering_Tron_Portal_Part_4

In this video for 3ds max, we'll finalize the Tron Portal tutorial. We'll divide the scene in various layers, as ...

3dsmax_Tip_FumeFX_Post_Processing

In this tip video for 3ds max, we'll take a look at Post Processing in FumeFX. We'll see ho to ...

3dsmax_fluids_Tire_in_a_puddle_Part_2

In this video for 3ds max we'll finalize the Tire in a puddle scene. We'll start working in Realflow to ...

3dsmax_Tip_FumeFX_Burn_WSM

In this tip video for 3ds max, we'll see how to use the FumeFX Burn WSM (World-space modifier), to create ...

3dsmax_fluids_Ocean_and_Fluids_Part_6

In this Citizen video for 3ds max, we'll continue talking about fluid simulation in Realflow. We'll start to take a ...

3dsmax_particles_Playing_with_sparks

In this video for 3ds max we'll take a look at how we can create sparks using particle system. We'll ...

3dsmax_Tip_MassFX_Constraint_Introduction

In this tip video for 3ds max, we'll talk a little bit about constraint in MassFX. It will be just ...

3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_5

In this Citizen video for 3ds max, we'll move forwad talking about Realwave again. We'll take a deeper look at ...

3dsmax_fluids_Tire_in_a_puddle

In this video for 3ds max we'll see how we can create a puddle on the road simulating water dynamic ...

3dsmax_Tip_TP_Collision_Map

In this tip video for 3ds max, we'll take a look at Collision Map node in Thinking Particles. It gives ...

3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_4

In this Citizen video for 3ds max, this time we'll start to talk about spray effects due to object collision ...