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What we’ll do
In Human skin with VRay we’ll prepare a photoreal human head starting from a scan model, so we’ll prepare the model checking it, and finding best way to manage it to add details and avoid artifacts. Then we’ll prepare a rendering setup with VRay, and we’ll tune a material using the VRayFastSSS2 shader. We’ll use some textures captured during scanning and we’ll add all other maps using some color correction and composite in the material editor.