In this video for 3ds max we’ll continue the Water and Firestorm series, focusing on the wall of fire and adding more particle layers.
What we’ll do
In Part 3 of Water and Firestorm, we’ll work at the wall of fire FumeFX setup, we’ll fix all the fire parameters to have the rotating storm, with smoke simulation. We’ll tweak rendering colors, density, illumination and wavelet turbulence cache to have more details. Then we’ll start preparing some additional particle debris layer with Particle Flow.