In this video for 3ds max we’ll be back on the Car rendering series, and this time we’ll go more in depth, working more on car shaders and creating a 3D environment around it.
What we’ll do
In Advanced Car Rendering, we’ll work again at the Ferrari model used in the Car Rendring with VRay series, and we’ll prepare a different HDRI illumination setup to create a complete scene with environment. Then we’ll prepare a 3D road and we’ll work on asphalt/road material simulating water presence over it with various map layers. Then we’ll start tweaking all shaders and rendering setup to find a new look and level of quality.