In this video for 3ds max we’ll continue working at the Photoreal interior with VRay series, and this time we’ll focus on finalizing basic environment details and tweaking light rig and pavement shader.
What we’ll do in Part 2
In this part of Photoreal interior with VRay, we’ll start tweaking the pavement parquet material using a different texture and changing some parameters trying to achieve a nicer look in rendering. Then we’ll start to model the windows with necessary details but using simple modeling features, and the door of the little room. Then we’ll tweak the lighting setup to have a nicer illumination.