What we’ll do in Part 1
In this part of Photoreal interior with VRay, we’ll prepare the basic 3D environment space using basic modeling features just to have a reference with two main rooms. Then we’ll start to add a sun light and HDRI illumination rig, useful to make some previews using VRay RT and standard rendering. We’ll start working at the various materials/shaders and we’ll add some environment details. In Part 2, we’ll continue adding details and furnitures.