Introduction

In this video for 3ds max we’ll work at the final part of Shooting plasma energy series. We’ll talk about finalizing Part 4 layers, rendering other passes and preparing final composition in Fusion.

What we’ll do in Part 5

In final part of Shooting plasma energy, we’ll check all rendered layers to be sure we have enough data to prepare final composition in Eyeon Fusion, then we’ll start importing these layers in the comp software trying to figure how a comp project can be done and managed in it. We’ll work mainly on merging nodes, masks, secondary effects as blurring an glowing. Then we’ll finalize last gaseous layer done using FumeFX instead of Krakatoa to have more details but faster. At the end we’ll obtain our final result with some minor tweakings in 2D.

Plasma_1 Plasma_2 Plasma_3 Plasma_4

Shooting plasma energyExclusive : Shooting plasma energy – Part 3

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Discussion

7 Responses to “Exclusive : Shooting plasma energy – Part 5”
  1. Posts: 1

    Great Tutorial as always but when will we get death planet part 7 please

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    1
    Jan 15, 2013 at 4:00 am
    • Posts: 918

      Hi William, thanks. You are right, and it is on the schedule, we are waiting to have again access to a TP license or to change some stuff to do it with PFlow and some fragmenter.

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      1.1
      Jan 17, 2013 at 3:06 am
  2. thank u thank u!!!

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    2
    Jan 15, 2013 at 11:11 am
  3. afsoon
    Posts: 1

    hi.how r u.thanks for ur information.i want to know some equation,how can reach them.can u help me?
    like:energy of plasmon

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    3
    Jan 30, 2013 at 4:07 am
  4. Posts: 3

    Thank you very much first of all! Awesome Tutorials!
    But Alessandro please answer me this: how i render a depth pass out of krakatoa?
    greetings from germany

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    4
    Jan 31, 2013 at 3:13 am
    • Posts: 918

      Hi Phil, thanks, maybe we can make a tutorials about it. I’ll try to add it to my release plan.

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      4.1
      Feb 1, 2013 at 2:16 am

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