Introduction
In this video for 3ds max we’ll work at the final part of Photoreal Car with VRay. We’ll focus on working at the latest materials and tweaking rendering setup to obtain a nice looking image.
What we’ll do
In Part 4 of Photoreal Car with VRay, we’ll work at some materials on the back area and some minor details, then we’ll tweak a little bit other shaders as car paint, plastics, light glasses, and then we’ll work to obtain final image tweaking rendering setup. In a future tutorial we’ll talk about camera matching to put this car on a real life photo.
















