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What we’ll do
In Rayfire introduction video, we’ll give a brief introduction to this powerful plug-in, useful to create fragments from a given mesh and work with complex dynamic simulation to create demolition, breakings and real life dynamic behaviour. We’ll see some features useful to fragment a mesh using modifiers and then sending these meshes to MassFX, then we’ll take a brief tour about Rayfire main UI, trying to understand what we can do with it. Then we’ll start a simple project breaking a wall mesh and simulating the impact with an animated mesh to create a demolition animation, when it will be ready we’ll see how the workflow can be connected to Particle Flow and FumeFX to add secondary FX and fluid simulation to add dust and smoke. In coming parts we’ll create more complex projects with it.