Introduction

In this video for 3ds max we’ll start talking about demolition and object fragmentation, figuring how to do it with Rayfire plug-in.

What we’ll do

In Rayfire introduction video, we’ll give a brief introduction to this powerful plug-in, useful to create fragments from a given mesh and work with complex dynamic simulation to create demolition, breakings and real life dynamic behaviour. We’ll see some features useful to fragment a mesh using modifiers and then sending these meshes to MassFX, then we’ll take a brief tour about Rayfire main UI, trying to understand what we can do with it. Then we’ll start a simple project breaking a wall mesh and simulating the impact with an animated mesh to create a demolition animation, when it will be ready we’ll see how the workflow can be connected to Particle Flow and FumeFX to add secondary FX and fluid simulation to add dust and smoke. In coming parts we’ll create more complex projects with it.

 

 

 

 

 


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Discussion

7 Responses to “Exclusive : Rayfire introduction”
  1. Posts: 2

    Very good one!!! You will cover de image fracture feature of the 1.60 release in the next one?? Thanks!!!

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    1
    Dec 3, 2012 at 9:35 am
    • Posts: 918

      I hope to have the possibility to have a 1.6 license soon :)

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      1.1
      Dec 5, 2012 at 10:20 am
    • WTV3D
      Posts: 2

      image fracture of 1.60 ver. is great feature.

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      1.2
      Dec 6, 2012 at 9:52 am
      • Posts: 918

        You are right, it is amazing. Hope to be able to pick the new version soon and prepare some new tutorials !

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        1.2.1
        Dec 6, 2012 at 10:43 am
  2. WTV3D
    Posts: 2

    Thanks for this great tutorial!

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    2
    Dec 6, 2012 at 9:22 am
  3. Posts: 8

    Nice one!

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    3
    Apr 5, 2013 at 10:53 am

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