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In this video for 3ds max we’ll take a look at how to approach to create a medium scale smoke using just FumeFX.
What we’ll do
In Medium scale smoke Citizen video, we’ll discover a simple way to work with medium scale smoke/dust column. To give a good look to fluid scaling there are different way, so we’ll take a look at one of it, using different parameters as scene speed, dumping and turbulence/scaling. All these parameters will help us to obtain a really nice final look, and in this tutorial we’ll explore many more techniques in FumeFX that can be used to obtain a lot of complex fluid dynamic effects.