What we’ll do in Part 2
In part 2 of Shooting plasma energy we’ll work more in depth at both FumeFX setup. We’ll tweak all parameters to obtain final simulation data. We’ll work on rendering and illumination to optimize look, then we’ll work more on fluid properties and voxel scaling to achieve best compromise between speed and quality. We’ll add a smoke layer to the plasma energy simulating some energy leaving the center of energy, and to have a more crispy detail level we’ll use a wavelet simulation too. At the end we’ll start preparing basic Particle Flow setup to start working on additional layers to be rendered with Krakatoa.