Introduction
In this video tutorial for 3ds max we’ll start preparing a new series to create a monster tornado, a creature made of dust and similar to a twister, able to be moved and simulated in fluid dynamic.
What we’ll do
In part 1 of Monster tornado series, we’ll create the basic setup to control it in animation and it will be done using simple stuffs as a cylinder, a spline, a path deform modifier and animating some parameters, in this way we’ll be able to make it growing and animate it as a snake. Then we’ll use it as object source in FumeFX to add dust moving all around. To make it more similar to a twister we’ll add a vortex space warp. In part 2 we’ll tweak it to make it final and we’ll add more passes on the ground and some additional layers done using Krakatoa.

















Hi MaxCookie I just had a few questions. How do I get Krakatoa? and do I have to pay for it? If I do get it how do I install it?
You can buy Krakatoa from here: http://www.thinkboxsoftware.com/krakatoa/
Right, you can download a demo version from Thinkbox software website or buy it.
Great Tutorial, with alot of Information on how to archive such an effect! I can be translated to other 3D Software!
Good Job!
Hi, thanks for your comment. Obviously you can translate it for any software that has fluid dynamic simulator