In this new video for 3ds max, we’ll continue working at the Planet death series, and this time we’ll focus on background environment and a plasma energy simulation shooting the planet.
What we’ll do in Part 6
In part 6 of Planet death tutorial series, we’ll start finishing some layers to be ready for final compositing. This time we’ll prepare the animated background created using a big spherical environment mapped with a Cellular map simulating stars, and with a little self illuminated sphere that will be used to track the sun position and adding post effects. An other layer that will be created is a plasma energy ball launched by some kind of weapon on the Earth to destroy the near planet. We’ll simulate it with FumeFX using a simple source and animating its position and various parameters as the temperature and the smoke amount.