What we’ll do
This time we’ll take a look at a new topic : rendering jewels with iRay Material. We talked a little bit about this new free plug-in for 3ds max created by NVidia Arc, (Mental Images), able to create amazing photoreal surfaces and materials. In this tutorial we’ll see how to model a simple ring using basic features as spline modeling, lofts and direct poly editing. We’ll prepare a 3-point light stage in a simple environment, and for Part 1 we’ll prepare a jewel box mesh, that will be finalized in Part 2, this time we’ll prepare simple shaders using iRay preset to simulate surfaces as silk, but we’ll prepare a white gold material for ring metal parts and we’ll use a diamond preset too. In Part 2 we’ll tweak some shaders to finalize these meshes, and we’ll add more complex ring models to simulate more photoreal surfaces.