In this video for 3ds max, we’ll continue working at the Alien planet environment series. This time we’ll focus on sky replacement and fx layers.
What we’ll do in Part 5
In Alien planet environment – Part 5 tutorial, we’ll work to add a sky to the scene, to do it, we’ll use Terragen 2 developed by Planetside. We’ll prepare a series of tutorial to explore this software really soon, but this time we’ll use it in a really simple way to prepare a volumetric sky that can replace the sky done with mental ray. We’ll see how to control the camera position and lighting, how to work on the UI just to use the features we’ll need today, and we’ll see how to add cloud layers to the atmosphere. Obviously we’ll see some features without the need to talk about it more in delth due to what we need for the alien planet scene and due to time problems. We’ll see how to render and export it on a single frame and we’ll see if it works fine in 3ds max. Then we’ll start checking how to add some smoke/dust effects to the scene using FumeFX with a simple smoke source.