In this video for 3ds max we’ll continue working at the Natural environment with plants series. This time we’ll focus on plants tweakings and animation.
What we’ll do
In this final part of Natural environment with plants series, we’ll tweak the plant setup at the beginning. We’ll tune Multiscatter random distribution, fixing some errors due to curve controlling tree presence, then we’ll add a custom modified plant to the river Multiscatter setup, and we’ll work to optimize camera clipping. Before we can launch final render, we have to animate everything. So we’ll prepare a basic camera movement animating it by hand and adding a simple subtle handy camera look using noise controller. Then we’ll animate the water using the bump noise map phase parameter. At the end we’ll animate the various plants using a simple technique simulating wind using a noise modifier and a soft selection.