In this new video for 3ds max, we’ll start talking about some features from FumeFX 3.0. This release has a lot of powerful tools, and we’ll explore it step by step, and this time we’ll check the FumeFX Renderwarps.
What we’ll do
In this 1st sneak peek video we’ll explore the new FumeFX 3.0 Renderwarps feature. It is useful to add space warps to manipulate and change the fire/smoke shape just as soon as the simulation has been calculated. In this way can “model” the fluid in any way. For example in this video, we’ll use a FFD space warp to change a flame shape and make it more similar to a simple engine burning FX.