Introduction to the tutorial series

In this new video for 3ds max, we’ll continue working at the Playing with Particles Advanced series, and we’ll take a look at some new additional layers that will be useful to have the final composition.

What is covered in this part of playing with particles – advanced series

In this part of Playing with particles – Advanced series, we’ll work mainly on two new setup. The 1st one will be done using PFlow and the Random Walk we checked in Part 3, to add some noisy gaseus structure, so we’ll use part of the old particle setup, and we’ll try just to have less particles and to have random fluid particles all around. Then we’ll move to the 2nd step, adding a bigger gaseus mass. To prepare it we’ll use the previous particle setup to drive a FumeFX simulation. In this part we’ll work just on main basic setup but we’ll finalize it next time.

Playing with particles - AdvancedExclusive: Playing with particles – Advanced – Part 3Exclusive: Playing with particles – Advanced – Part 5

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