In this new video for 3ds max, we’ll continue working at the Alien planet environment series, and this time we’ll focus on finalizing modeling and texturing/shading stuffs.
What we’ll do in Part 4
In part 4 of Alien planet environment series, we’ll continue working at the terrain shaders and we’ll add more details on modeling. We’ll create a copy of the foreground terrain shader, it will need some tweaks because we have no road area on the background, and we’ll have to add some more details and color correction too. Then we’ll model a simple rock mesh, and using scatter tool, we’ll add little rocks on foreground and bigger rocks all around on the background, so it will become more realistic and similar to real life environment. At the end we’ll obtain our final shaded environment ready to be used in animation and then adding FX layers.