In this video for 3ds max we’ll start a new series that will cover a lot of topics as modeling, sculpting, procedural shading, lighting, natural environment creation, rendering, FX, etc etc
What we’ll do in Part 1
Part 1 will be a basic introduction to the Alien planet environment series. We’ll use basic poly modeling features and Freeform Graphite modeling tools to create part of the terrain/environment adding details and sculpting a base to work on. Then we’ll start using some displace modifiers with procedural maps applied on, to add more terrain details.