Introduction
In this video for 3ds max we’ll start a new series that will cover a lot of topics as modeling, sculpting, procedural shading, lighting, natural environment creation, rendering, FX, etc etc
What we’ll do in Part 1
Part 1 will be a basic introduction to the Alien planet environment series. We’ll use basic poly modeling features and Freeform Graphite modeling tools to create part of the terrain/environment adding details and sculpting a base to work on. Then we’ll start using some displace modifiers with procedural maps applied on, to add more terrain details.












Looking good Alessandro. About time my space craft had something decent to fly over
Thanks. Why not, we’ll work on any model, but we’ll see if we can add more stuffs too. Thanks !
A really great one … great work Alessandro ;D
cool man. i do not use 3ds max because of the scarcity of its free tuts only. but this series on alien planet really makes me wanna test it. i’ll past my result as soon as i’ll finish it. Great job Alessandro. Just keep up uploading great tuts for free streaming.
from your next fan in Africa
Thanks ! I hope you’ll continue following us and you can be sure we’ll continue to support free tutorials too
whoa you guya are awesome, thanks alot for the tut
Thanks, soon we’ll be back at work to finalize this series too.