Introduction
In this video for 3ds max we’ll continue talking about the Planet death tutorial series, and this time we’ll be back on shaders and textures.
What we’ll do in Part 1
In part 3 of Planet death tutorial series, we’ll need to come back on materials to add some “death” effects, so we’ll add a new layer on the diffuse channel of our planet trying to simulate a “death” coloring masked byt a gradient ramp map with animated flags. Using same technique we’ll add an other layer that will create a “burning” mask done using noise electric map too.












wouahhhhh you are the best man!!! very beautiful, sorry for my english i’m french lol
Thanks !! Please continue following us !!!
no soucy my friend, please could you make a tutoriel with integration objet 3D in real scene with syntheyes or machmover or other??? because there are many tuto like this with maya but nothing with 3ds max!!
Thanks Alex!
is this the end???? no funefx, thinking particles, krakatoa and other stuffs???
Hi, absolutely not
We are still working at Planet Death series, and we’ll have to add more particle layers, debris, dust, ground destruction etc etc. But we decided to start a new series too as Alien planet environment, so users can follow different topics at the same time.